Comments0
Traits
4
Dazzler

6
Disco

1
Mixmaster

1
Hyperpop

3
Spellweaver

2
Sentinel

11
66


















Components
x2
x2
x2
x2
x1
x2
x1







This comp revolves around having a Disco Headliner (Twisted Fate > Blitzcrank > Any other Disco unit).
Traits
3
Disco

5
16






Components
x1
x1


In early game we want to level up to 4 at stage 2-1 so we can activate Disco and use a Headliner carry and from that build economy to level up, Annie is probably the best holder for us as we can use both of her Headliner traits.
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MID GAME
Traits
3
Disco

1
Hyperpop

3
Spellweaver

2
Guardian

2
Emo

7
30












Components
x2
x2
x1
x1
x1
x1






As we level up we want to keep adding synergies, for our tank holder we can use ANY Guardian or a Sett, and as for our carry holder we can keep using Annie or swap her for a Lux.
LEVEL 8
Traits
4
Dazzler

6
Disco

2
Sentinel

10
58

















Components
x2
x2
x2
x2
x1
x2
x1







When we get to level 8 we want to use this board, because the 5-Cost is 3% at this level is better to go level 9 to start shop-refreshing for Sona and Ziggs.
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TIPS
- Hyperpop emblems are always great
- Always position Twisted Fate at the same side as enemy carry (In Front) here is an example of the final board on the right side.
Traits
4
Dazzler

6
Disco

1
Mixmaster

1
Hyperpop

3
Spellweaver

2
Sentinel

11
66


















Components
x2
x2
x2
x2
x1
x2
x1







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GOOD AUGMENTS
- Unleashed Arcana
- Buried Treasures
- Double the Funk
- Swift Strike