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Dishsoap Hard Forced this Comp to be the First Challenger in NA

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Video Guide

Final Comp

7
Fated
Fated
2
Dryad
Dryad
2
Behemoth
Behemoth
2
Sniper
Sniper
2
Arcanist
Arcanist
Yasuo
Yasuo
Ornn
Adaptive Helm
Adaptive Helm
Ornn
Sett
Edge of Night
Evenshroud
Sett
Thresh
Adaptive Helm
Protector's Vow
Crownguard
Thresh
Aphelios
Red Buff
Infinity Edge
Runaan's Hurricane
Aphelios
Syndra
Archangel's Staff
Blue Buff
Syndra
Ahri
Ahri
Kindred
Kindred
Ashe
Ashe
Yasuo
Ornn
Adaptive Helm
Adaptive Helm
Sett
Edge of Night
Evenshroud
Thresh
Adaptive Helm
Protector's Vow
Crownguard
Aphelios
Red Buff
Infinity Edge
Runaan's Hurricane
Syndra
Archangel's Staff
Blue Buff
Ahri
Kindred
Ashe

This is a comp that caps around the strength of the 7 Fated buff. It can be played reroll (Thresh 3 Aphelios 3) or fast 8/9 (Apehlios + Syndra duo carry). Either way, you're playing around Aphelios as one of your carries, so it uses AD items well, but Syndra can take any leftover AP items. It's also incredibly strong early due to the power of Yasuo and Ahri on stage 2, so you can very often winstreak into either an Aphelios 3 or a Fast 9.

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Early Game Board

3
Fated
Fated
2
Duelist
Duelist
Yasuo
Yasuo
Darius
Darius
Thresh
Thresh
Ahri
Guinsoo's Rageblade
Ahri
Yasuo
Darius
Thresh
Ahri
Guinsoo's Rageblade

Play around 3 Fated early, ideally with a Thresh from an orb. Always pair Yasuo + 1 unit early, Yasuo + Thresh is the default, but Yasuo + Ahri is good if you don't have Thresh or if you need the AP on Ahri. Ahri holds attack speed items like Guinsoos and Red Buff well, so those can go on her if you don't haven an Aphelios, and she obviously holds any AP items well.

Midgame Board

5
Fated
Fated
2
Behemoth
Behemoth
Yasuo
Yasuo
Shen
Shen
Thresh
Adaptive Helm
Thresh
Aphelios
Red Buff
Infinity Edge
Aphelios
Ahri
Ahri
Kindred
Kindred
Yasuo
Shen
Thresh
Adaptive Helm
Aphelios
Red Buff
Infinity Edge
Ahri
Kindred
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Midgame play around 5 Fated and pair Thresh + Yasuo, the amount of shielding and armor/mr is too much for most boards to deal with. Scout around stage 3 and see if you're contested. If not, you can go for Thresh 3 and Aphelios 3. If you are, look to push levels and play for fast 8/9 and move to the final board.

Late Game Notes

Always pair Thresh + Sett late game, the healing is too important. This also means buildng healing on your carries is not necessary, so something like Gunblade is not high priority. Antiheal, however, is a very high priority, since you play for very long fights. Always play Ornn on late game boards since he can farm an item for Sett- this also means you only need 2 items on Sett. If you have an emblem, put it on Ornn.

Broken Augments

Two for One
Two for One
Pumping Up I
Pumping Up I
Pumping Up II
Pumping Up II
Pumping Up III
Pumping Up III
Harmacist I
Harmacist I
Harmacist II
Harmacist II
Harmacist III
Harmacist III
Sleight of Hand
Sleight of Hand
Stimpack
Stimpack
Tri Force I
Tri Force I
Unified Resistance I
Unified Resistance I
Unified Resistance II
Unified Resistance II
Buried Treasures I
Buried Treasures I
Buried Treasures II
Buried Treasures II
Buried Treasures III
Buried Treasures III
A Cut Above
A Cut Above
March of Progress
March of Progress
Too Much Candy
Too Much Candy
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