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EDM Lux & Zac

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Traits
1
ILLBEATS
ILLBEATS
5
EDM
EDM
4
Bruiser
Bruiser
1
Hyperpop
Hyperpop
2
Mosher
Mosher
2
Dazzler
Dazzler
Tentacle
Gragas
Sett
Zac
Redemption
Protector's Vow
Ionic Spark
Illaoi
Tentacle
Zed
Thief's Gloves
Lux
Spear of Shojin
Rabadon's Deathcap
Jeweled Gauntlet
Headliner
Ziggs
Morellonomicon
Jax

Introduction

In this composition, you have to play Slow Roll in level 7, until you hit the Lux 3-star. This composition is played with a tactic called Slow Roll, which mean that you will stop in some levels to roll above 50 gold, to find some 3-star units. Your main carry will be principally Lux, and then Zed and Ziggs. As for tanks, the items will go in Zac.

Augments

The best augments you can have are Cybernetic and Combat Augments. Also, Economy Augments are very nice as you will need a lot of gold to roll down for 3-star units (you should never have 3 augments of this type, one or maybe two are fine, but no more). Furthermore, the augments that give you items are not bad because you will have a lot of tanks, and the items that you may have left over from Ad and Ap can go in the Zed or Ziggs. Additionally, it is important to emphasize that because of being a Reroll composition, any augment that gives you experience should never be take (except Cruel Pact).

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Best Augments

Cruel Pact
Cruel Pact
Shopping Spree
Shopping Spree
Trade Sector
Trade Sector
Crash Test Dummies
Crash Test Dummies
Wellness Trust
Wellness Trust
Blood Money
Blood Money
Stationary Support I
Stationary Support I
Stationary Support II
Stationary Support II
Stationary Support III
Stationary Support III
Magic Wand
Magic Wand
Vampirism I
Vampirism I
Vampirism II
Vampirism II
Unleashed Arcana
Unleashed Arcana
Combat Caster
Combat Caster
Team Building
Team Building
Heroic Grab Bag
Heroic Grab Bag
Long Distance Pals
Long Distance Pals
Spoils of War I
Spoils of War I
Spoils of War II
Spoils of War II
Spoils of War III
Spoils of War III
Roll The Dice
Roll The Dice
Caretaker's Ally
Caretaker's Ally
Last Stand
Last Stand
Living Forge
Living Forge
Tiny Titans
Tiny Titans
Tiniest Titan
Tiniest Titan
Learning to Spell
Learning to Spell

Items

Lux best item is Spear of Shojin. The other two items need to be two damage items like Rabadon's Deathcap and Archangel's Staff or Jeweled Gauntlet. Tank items go into Zac. Other interesting items would be the Morellonomicon since reducing the healing of the enemies is very relevant, Thief's Gloves since it is generally good, and Ionic Spark or Statikk Shiv since reducing Magic Resistance is very good (it is advisable to put the Ionic Spark on Zac since he will be the unit that will tank most).

Best Items

Spear of Shojin
Spear of Shojin
Rabadon's Deathcap
Rabadon's Deathcap
Jeweled Gauntlet
Jeweled Gauntlet
Archangel's Staff
Archangel's Staff
Redemption
Redemption
Steadfast Heart
Steadfast Heart
Protector's Vow
Protector's Vow
Ionic Spark
Ionic Spark
Morellonomicon
Morellonomicon
Thief's Gloves
Thief's Gloves
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Other Good Items

Hextech Gunblade
Hextech Gunblade
Giant Slayer
Giant Slayer
Sunfire Cape
Sunfire Cape
Dragon's Claw
Dragon's Claw
Bramble Vest
Bramble Vest
Crownguard
Crownguard
Adaptive Helm
Adaptive Helm
Red Buff
Red Buff

Positioning (by @_Garchompro_)

Lux needs to be on the other side of the enemy on the back row, since her ultimate deals damage to the furthest enemy. It is advisable to place the Illaoi tentacles on each side, near your tanks. Zac preferably needs to be on the same side of the enemy carry, as with his ultimate he bounce and deal damage to the 3 nearest enemies.

Best Positioning

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Early-Mid Game

To play this composition, you will need a headliner with +1 Disco to have 4 disco along with a Guardian or Brusier at level 4 (at level 5 you would put Lux and then at level 6 you put Jax and a Sett for the Guardian or Bruiser you were playing).

Lvl 4 Comp

Traits
4
Disco
Disco
2
Guardian
Guardian
Gragas
Taric
Redemption
Disco Ball
Kennen
Nami
Spear of Shojin
Rabadon's Deathcap
Headliner

Lvl 5 Comp

Traits
4
Disco
Disco
2
Guardian
Guardian
2
Dazzler
Dazzler
Gragas
Taric
Redemption
Disco Ball
Kennen
Nami
Spear of Shojin
Rabadon's Deathcap
Headliner
Lux
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Lvl 6 Comp

Traits
4
Disco
Disco
2
EDM
EDM
2
Bruiser
Bruiser
2
Mosher
Mosher
2
Dazzler
Dazzler
Sett
Taric
Redemption
Jax
Disco Ball
Gragas
Nami
Spear of Shojin
Rabadon's Deathcap
Headliner
Lux

Late Game

At level 7, is when you fully direct your composition towards the final table. In this level, the best is to play 4 Bruiser 4 EDM and a Dazzler unit. You will roll above 50 gold to find Lux 3-star. It's highly important that you sell your early headliner before you roll, to have more opprtunities to find your final headliner. You need headliner Lux +1 EDM. If you can, any other 3-star unit is good, but the principal are Lux, and then Sett. When you have find Lux 3-star, you level up, and play 5 EDM.

Lvl 7 Comp

Traits
4
EDM
EDM
4
Bruiser
Bruiser
2
Mosher
Mosher
2
Dazzler
Dazzler
Gragas
Sett
Zac
Redemption
Protector's Vow
Ionic Spark
Tahm Kench
Thief's Gloves
Jax
Lux
Spear of Shojin
Rabadon's Deathcap
Jeweled Gauntlet
Headliner
Bard
Morellonomicon
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Lvl 8 Comp

Traits
1
ILLBEATS
ILLBEATS
5
EDM
EDM
4
Bruiser
Bruiser
1
Hyperpop
Hyperpop
2
Mosher
Mosher
2
Dazzler
Dazzler
Tentacle
Gragas
Sett
Zac
Redemption
Protector's Vow
Ionic Spark
Illaoi
Tentacle
Zed
Thief's Gloves
Lux
Spear of Shojin
Rabadon's Deathcap
Jeweled Gauntlet
Headliner
Ziggs
Morellonomicon
Jax
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