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I> General info:
- This comp uses a full Frost team with Olaf and Varus as your main damage carries and Shen as your core tank!
- Play only from winstreak position. Olaf is a little weaker in the current meta but this variation with Frost emblem makes the comp much stronger. Diana 2 very strong late game with AP items and Yuumi.
- This comp uses the standard leveling strategy that revolves around a 4-cost carry.
- Position Varus and Olaf on the same side as the enemy carry
- Play this team comp when you have a Frost emblem for Varus. Go fast 8 with Olaf and Varus or stay level 7 and slowroll.
- This team comp is best played if you have a Frost emblem to put onto Varus. Carries for this composition is very flexible – you can either go fast 8 and play Olaf and Varus duo carry or you can stay on level 7 and slowroll for Hwei, Shen, and Swain 3-Star. When to make:
- If you see Frost Augments
- If you get a copy of Diana during carousel/early on level 7
II> Augments:
Band of Thieves I
Blistering Strikes
Placebo
Frost Crown
Frosty Frontline
You Have My Bow
Little Buddies
Flexible
Inspiring Epitaph
Support Golem I
Support Golem II
Frost Crown
Giant and Mighty
AUGMENT PRIORITY:
- EMBLEM > ECON > COMBAT.
III> Early game plan:
- Play around early upgraded Vanguards or Hunters with AD items in the early stages of the game. Another strong opener is if you get a Swain drop from orbs early as he is ridiculously tanky in the early game.
- Play with upgraded Frost units early and slam items on Dragons as item holders.
- Play around good item holders for Varus/Olaf
- Level up to 4 at stage 2-1
Team Level 4:
Traits
2Dragon
3Frost
2Shapeshifter
2Hunter
Components
x1
x1
x1
x1
x1
x1
Team Level 5:
Traits
2Dragon
4Frost
2Shapeshifter
2Hunter
Components
x1
x1
x1
x1
x1
x1
IV> Mid game plan:
- Play strongest board up to stage 4-1. Then level to 8 on 4-1 or 4-2, depending on how much gold you have. You want to have at least 40 gold to roll after leveling to 8. Look to roll for Olaf 2-Star and Varus 2-Star (if you have Frost emblem) and upgrade your supporting units.
- Roll on 6 if you have a few pairs. Otherwise, greed econ for a fast 8. Work in Pyro if you can to gain stacks.
- Add more Frost
- Continue building carry items
- Level up to 6 at stage 3-2
Team Level 6:
Traits
2Dragon
5Frost
2Shapeshifter
2Hunter
Components
x2
x1
x3
x4
x1
x1
Team Level 7:
Traits
2Dragon
5Frost
2Vanguard
2Shapeshifter
2Hunter
Components
x2
x1
x3
x4
x1
x1
V> Late game plan:
- Look to go to level 9 as fast as possible and push for your late game cap by itemizing and upgrading Diana. Focus on positioning her towards enemy clump to get maximum value out of her AOE damage and Chill.
- Level to 8 on 4-2 and roll for 7 Frost + any flex traits. Once you upgrade Varus 2 and Olaf 2, go 9 for 5 costs or more Pyro.
Team Level 8:
Traits
7Frost
2Pyro
2Shapeshifter
2Hunter
2Blaster
Components
x1
x3
x4
x2
x2
x4
x1
x1
Team Level 9:
Traits
7Frost
3Pyro
2Shapeshifter
2Bastion
2Hunter
2Blaster
Components
x2
x5
x3
x1
x3
x2
x4
x1
x1