Advertisement
I> Positioning example:
Traits
4Arcana
1Bat Queen
1Best Friends
1Ascendant
2Preserver
2Bastion
2Chrono
Components
x6
x2
x2
x2
x4
x2
II> General info:
- 5-cost carry comp when you get to 9 and have immense amount of resources. This is what you aim for when you Fast 9. Almost always Arcana charm Xerath. Currently inconsistent in the meta due to the prominance of reroll.
III> Augments:
Patient Study
Raining Gold+
Epoch+
Slammin'+
Fortune Favors the Bold
A Golden Quest
Upward Mobility
At What Cost
Augment Priority:
- Econ > Items > Combat.
IV> Early game plan:
- Play strong winstreak opener or Fortune/Lose streak. This comp needs lots of resources.
Team Level 4:
Traits
3Eldritch
2Incantor
Components
x1
x2
x2
x1
Team Level 5:
Traits
3Eldritch
2Witchcraft
2Shapeshifter
2Incantor
Components
x1
x2
x2
x1
x2
V> Mid game plan:
- Roll a little bit on 6 for upgrades if you have a few pairs, otherwise greed.
Team Level 6:
Traits
3Eldritch
2Witchcraft
2Shapeshifter
2Warrior
2Incantor
Components
x2
x2
x3
x2
x3
Team Level 7:
Traits
2Pyro
3Eldritch
2Witchcraft
2Shapeshifter
2Warrior
2Incantor
Components
x2
x2
x2
x3
x2
x3
VI> Late game plan:
- Level to 8 and look for Preservers and Arcana units. Upgraded 3 costs can be good item holders here. Don't over roll. Get to 9 and look for 5 costs.
Team Level 8:
Traits
3Pyro
3Shapeshifter
3Eldritch
2Witchcraft
2Warrior
2Incantor
Components
x2
x2
x2
x3
x2
x3
Team Level 9:
Traits
4Arcana
1Bat Queen
1Best Friends
1Ascendant
2Preserver
2Bastion
2Chrono
Components
x6
x2
x2
x2
x4
x2