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GRIM TIERLIST - SET 13 META COMPS
Lv 6 - Early game example
Traits
4
Sentinel

3
Academy

6
10


















Components
x2
x2
x5
x2
x2
x2
x1
x2








Lv 8 - Core Comp / Add Jayce > Lux
Traits
4
Academy

4
Sentinel

3
Rebel

2
Visionary

2
Artillerist

8
21























Components
x5
x2
x2
x2
x4
x4
x4
x1








Lv 8 - Core Comp if Sentinel +1
Traits
6
Sentinel

3
Academy

3
Rebel

2
Visionary

2
Artillerist

8
23























Components
x5
x2
x3
x2
x4
x3
x4
x1








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Lv 9 Board
Traits
1
Junker King

1
Machine Herald

4
Academy

4
Sentinel

3
Rebel

2
Scrap

2
Artillerist

9
34
























Components
x6
x2
x2
x2
x6
x3
x3







COMP GUIDE - ABC of the Comp
A. When should you play this comp?
- Gold opener / Winstreak opener
- Mana rod opener
- Augment that gives you resources gold /items
B. When should you roll?
- save as much gold as possible until level 8
- roll at 3.2 at level 6 a few times if you have pairs
- roll at level 8 a big part of your gold until main carry/ tank are upgraded
C. What components are important?
- Mana > Rod > Belt = Armor > Sword = Bow

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