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GRIM TIERLIST - SET 13 META COMPS
Lv 6 - Early game example
Traits
4Sentinel
3Academy
Augments / Anomalies
Sentinel Crest
Shield Bash
Little Buddies
Components
x2
x2
x5
x2
x2
x2
x1
x2
Lv 8 - Core Comp / Add Jayce > Lux
Traits
4Academy
4Sentinel
3Rebel
2Visionary
2Artillerist
Augments / Anomalies
Sentinel Crest
Shield Bash
Little Buddies
Components
x5
x2
x2
x2
x4
x4
x4
x1
Lv 8 - Core Comp if Sentinel +1
Traits
6Sentinel
3Academy
3Rebel
2Visionary
2Artillerist
Augments / Anomalies
Sentinel Crest
Shield Bash
Little Buddies
Components
x5
x2
x3
x2
x4
x3
x4
x1
Lv 9 Board
Traits
1Junker King
1Machine Herald
4Academy
4Sentinel
3Rebel
2Scrap
2Artillerist
Augments / Anomalies
Sentinel Crest
Shield Bash
Little Buddies
Components
x6
x2
x2
x2
x6
x3
x3
COMP GUIDE - ABC of the Comp
A. When should you play this comp?
- Gold opener / Winstreak opener
- Mana rod opener
- Augment that gives you resources gold /items
B. When should you roll?
- save as much gold as possible until level 8
- roll at 3.2 at level 6 a few times if you have pairs
- roll at level 8 a big part of your gold until main carry/ tank are upgraded
C. What components are important?
- Mana > Rod > Belt = Armor > Sword = Bow