Introduction
In Teamfight Tactics (TFT), the 2-cost reroll strategy is a high-risk, high-reward playstyle that revolves around building a strong team around a specific 2-cost champion. This strategy requires careful planning, efficient economy management, and mastery of roll timings to secure 3-star units that can dominate the mid-game and carry into the late game. By understanding the nuances of the 2-cost reroll strategy, you can turn the odds in your favor and climb the ranks with confidence. Let’s break down how to master this approach and maximize its potential in TFT.
Throughout the set there will likely be playable or even strong 2 cost rerolls so it is important for new as well as seasoned players to know how to properly play and optimize 2 cost reroll. To adapt to the changing meta, you can read more about how to play reroll strategies here.
In my article, Cheng will be going over basic and advanced tips of when to play 2 cost reroll, itemization, economy, leveling, augments, anomaly selection, team comp examples, and how to win with a 2 cost reroll comp.
If you have not already read my article on How to Play 1 Cost Reroll và 3 Cost Reroll, be sure to check it out.
Explore all of the TFT Set 13 Blog here!
Which Units Are Worth Rerolling?
Determining when to play a 2-cost reroll comp can be challenging, especially if the composition isn’t dominating the current meta. The key is understanding which 3-star 2-cost units are worth prioritizing for rerolling.
Typically, these are carry units that can be either melee or ranged but usually don’t serve as tanks. Such units often possess at least one trait that enhances their role as a carry. For instance, Camille exemplifies a melee carry with two offensive traits, Enforcer and Ambusher, making her a strong reroll candidate.
When to Play 2-Cost Reroll in TFT Set 13
The optimal time to play a 2-cost reroll strategy is when it is both uncontested and recognized as strong in the current meta. Scouting is essential before committing to this playstyle—check the boards of other players early to gauge their strategies and ensure your desired reroll units aren’t heavily contested.
It’s also important to have suitable items for your chosen reroll carry. Ideally, you should already have one or two copies of the unit you want to focus on or naturally find them during stage 2. One advantage of the 2-cost reroll strategy is its flexibility; you have more time to decide if you want to commit compared to 1-cost reroll strategies, which can be more punishing if misplayed.
Itemization for 2-Cost Reroll in TFT
Itemization for 2 cost units tends to be a bit more flexible compared to 1 cost units. Because a 3-star 2 has a lot more natural power in it than a 3-star 1 cost is one of the reasons where you don’t always need to have perfect itemization.
Generally, the itemization of melee carries consists of at least one healing item such as Bloodthirster or Hand of Justice, plus additional items that offer a bit of defense and damage mix such as Titan’s Resolve, Sterak’s Gage, Quick Silver, or Edge of Night for additional survivability. Some builds might use two healing items as well or opt for a damage item such as Giant Slayer or Infinity Edge.
Some sample Camille builds are:
- Hand of Justice, Titan’s Resolve, and Edge of Night.
- Another is Infinity Edge, Hand of Justice, and Titan’s Resolve.
Generally, you will want three items that work well and benefit from each other as well as give your melee carry some survivability.
Similar can be said for ranged carries such as Tristana – you want three items that go well with each other and the unit’s ability. Tristana’s ability packs a big punch and is more of a caster than a flat auto attacker at times which makes Infinity Edge much stronger on her than plain auto attackers. She also does want to attack frequently so Guinsoo is quite good on her as well. Her final item can be Last Whisper if you are in need of Sunder and don’t have another way of getting it. However, she can also use a Giantslayer, Deathblade, or other damage items too. Since Tristana is more cast based and not attack speed based, it is a bad idea to stack too much attack speed on her such as two Guinsoo’s while other carries might benefit from the additional attack speed, this makes Tristana’s ult too weak.
It is important to know the general way to itemize carries to get the most out of them. You don’t always need to have perfect items, but you should have 3 items that work well with each other that can benefit the unit.
Economy Management for 2-Cost Reroll in TFT
Economy plays a critical role in TFT and can often determine the outcome of a game, particularly when pursuing a 2-cost reroll strategy. A strong early-game economy, starting from Stage 2, is essential for consistently hitting your 3-star champion. Here's how you can manage your gold effectively:
Stage 2: Maximizing Economy
The two primary ways to build a solid economy are through streaking and interest:
- Win Streaking: If you have a strong board with upgrades and slammable items that align with your planned composition, aim to win streak. Winning three rounds in a row provides streak gold and sets you up for a strong economy. To maintain your streak:
- Scout the lobby to ensure your board remains competitive.
- Consider leveling to 5 during Stage 2 if it secures your win streak.
- Use items from the carousel to strengthen your board further.
However, if a stronger opponent is present, it’s better to accept a broken streak, save gold, and avoid overcommitting resources. Even a 3-win streak generates significantly more gold compared to alternating wins and losses.
- Lose Streaking: If your board is weak, losing consistently can also build economy. Focus on:
- Aggressively selling units to hit 10, 20, 30, or more gold to maximize interest points.
- Avoid leveling up, as it wastes gold and risks accidentally breaking your loss streak.
By Krugs (Stage 2-7), aim to have at least 40 gold. If you end up with 30 gold, Krugs’ drops can help you bridge the gap to hit the crucial 40 gold threshold for interest.
Key Points for Reroll Compositions
- Gold Management: Reroll comps are gold-intensive, so prioritize saving and building interest.
- Timing: Don’t rush into spending until the appropriate stages (Stage 3 or beyond), when rerolling for 2-cost units becomes viable.
A well-maintained economy ensures you have the resources to secure your 3-star carry while staying competitive in the later stages of the game.
Leveling Part 1
Whether you are level 4 from loss streaking or level 5 from win streaking, you should be looking to go to level 6 on stage 3-2. This is what is known as “perfect interval” as you don’t waste any extra gold on leveling since you level on a stage where the amount of gold is even with the amount of xp you gain from leveling.
At this point, you should be evaluating your board, economy, and life total. If you have been winning fights your board is already likely strong enough where your goal is to get back to 50 gold if you are not already there and start slow rolling above 50 gold to star starring up your units.
If you have pairs of units you plan to play you should be taking a few rolls to make your board and stage 3 a bit stronger, but I would not advise that you roll below 30 gold as this makes it harder for you to keep your economy up.
If you have been loss streaking you should be plenty rich, but you may have to roll a bit aggressively to make a board that allows you to start winning some fights and keeps you from bleeding out. You need to roll for some critical upgrades and for a unit that holds your carry items well – ideally a 2 star of the unit you plan to 3 star. After you have made a board that can hold its own, be sure to econ back up to 50 gold where you will start slow rolling above 50 gold for your units from there.
When to Send It?
The general rule of thumb is once you have 8 copies of a unit, especially your carry with items that you want to roll deep even if you lose econ. This is because the spike you get from a 3 star is worth a lot more than having a few extra gold. On top of this, it allows you to preserve your health while pressuring the rest of the lobby with your higher strength board. This might happen at stage 3 but generally doesn’t happen until stage 4.
Leveling Part 2
By stage 4-1 you should have your 3 star 2 cost even if it requires you digging deep into your gold and rolling down. You need to be strong at this point in the game or else you will just bleed out in the later stages of the game. Once you have hit the unit you are looking for, it is time to econ up and in some cases push levels toward 7 then 8 to start rounding out your comp.
If you were to have 30 gold after a level up then the right choice is to level. This is because you don’t lose much gold for the level. Do not overgreed by thinking that you need to have 50 gold every time you level up. This will often be too greedy and cause you to lose 20+ health for no reason just for a few extra slivers of gold.
What if I Miss My 3-Star 2 Cost?
Usually this means that something went wrong with your economy in the early game although unlucky games do happen. I would say this is less than 5 percent of the time though. If this becomes a regular occurrence then a couple questions to ask yourself are:
- Was I contested?
- Were my opening items good?
- Was my economy good?
- Did I naturally have any of the 2 costs I wanted?
- Could I have saved more health in the early game through better positioning?
The reality is, there will always be things that you could have improved on and sometimes the game punishes us harder for a mistake while other times we might get lucky and get the items we wanted or hit the unit early even if we played suboptimally. That can be one of the frustrating things about TFT is the variance. There can be times we play really well and miss and other times we play sloppy but hit easily and win out.
However, don’t attest the outcome of the game to being unlucky because there is something you definitely could have done better each game. Having a growth mindset in TFT if you want to improve is incredibly important and brushing everything off as bad luck is a quick way to not improve at the game.
TFT Set 13: Reroll Augment Strategy
When playing a reroll strategy in TFT Set 13, choosing the right augments is crucial for success. The standard approach for reroll compositions is to prioritize Economy → Combat → Combat augments. This sequence ensures you have enough gold early to hit your 3-star units, followed by combat boosts that enhance the strength of your upgraded board.
- Alternate Augment Paths
In some cases, starting with a Combat augment that synergizes well with your reroll carry is viable. This can be followed by an Economy augment to build gold, then another Combat augment to round out your composition. This approach allows flexibility based on your early board and item drops.
- Augment Considerations
- Avoid selecting double or triple Economy augments for 1- or 2-cost reroll comps. While it may accelerate your gold income, the lack of sufficient combat power can leave your board too weak to compete with players who have strong combat augments.
- If the game’s Anomaly offers unique benefits, it might help offset the lack of combat augments, but this is situational and should not be relied upon consistently.
By tailoring your augment choices to balance economy and combat power, you can maximize the effectiveness of your reroll strategy and secure a strong position in the game.
- Anomaly Selection
Anomaly selection is tricky as it will change patch by patch. Generally, you will want to upgrade your 3 star with very rare exceptions. Currently, there are some that are really broken such as Camille and Invisibility.
I have seen top players roll 50 gold for Invisibility on Camille and still place top 2.
This generally shouldn’t be the case as the Anomalies are more balanced in the future. Generally, you want to see if your unit is dealing Magic or Physical damage and get an anomaly that benefits their damage. There is also an Anomaly that makes a 3 star unit a 4 star which is also an option for these comps.
How to Win Out?
Similar to 3-Star 1 cost comps the way to win out is hitting early and easily and being able to push for levels and hit legendary units. In some cases it might also be getting additional 3 star units depending on the meta. Generally, legendaries are strong and playing around them will be strong as well as cost effective. (Or even the upcoming 6-cost champions)
Some units might also highly benefit from traits that only 4 or 5 cost units can give them which is another reason why pushing levels can be beneficial. For example, Camille reroll wants to play 5 Ambusher when possible but without an Ambusher Emblem in order to get 5 Ambusher you need to have Jinx on your board who is a 5 cost unit.
TFT Set 13: Sample 2-Cost Reroll Comps
Rerolling around 2-cost units in TFT Set 13 can create powerful compositions when executed correctly. Here are some examples of effective 2-cost reroll comps and their key units, items, and traits:
Conclusion
Thanks for Reading! If you want to gain more in-depth knowledge about TFT, check out many helpful articles here!
Good luck to you! – Cheng