FINAL BOARD (version 1)
FINAL BOARD (version 2)
FINAL BOARD (version 3)
ROLLING
Let's start with the fact that we can't play this composition without the "Built Different" Augment!
When it comes to knowledge, you need to be able to complete the early game and the mid-game without features, so it's important to know all the features and what they connect to before you reach such a "level", you probably don't want to take this augment.
As for the early game/mid game that you have below, this is just an example because you can play it in many ways, I will recommend you here what characters to use for AD/AP items
Attack Damage & Attack Speed:
Early Game:
- Ashe
- Twitch
- Nomsy
Ability Power & Mana:
Early Game:
- Soraka
- Seraphine
- Syndra
- Cassiopeia
- Zilean
Attack Damage & Attack Speed:
Mid Game:
- Ezreal
- Jinx
- Hecarim
Ability Power & Mana:
Mid Game:
- Bard
- Veigar
- Katarina
- Hwei
It is a very flexible composition, you have to adapt to a given situation and slam items, but once we know more or less what and how it is, it is very important to strengthen yourself on an ongoing basis, so for level 6 it is worth rolling two units to two, preferably your carry and front.
As for level 7, if you already have a board, you can skip it, unless you skipped level 6, then you do the same as I wrote earlier, only the level is higher.
At level 8 we want to roll very quickly, having BT we are rather on win streak because when there was a tactic of taking this augment just to maintain win streak and at lvl 8 we changed to compositions with S+/S and it made sense because in some of them a set of simply this augment was usless but here the situation is different because we have as many as 4 characters on the front and 3 carry, including 2 ap and one ad dmg
This is a powerful combination, but there is one problem, as you can see, it needs as many as 6 units for 4 costs, preferably for two, it is huge, so most lobbies will also use them.
However, if you upgrade all these characters (you will stay at level 8 for quite a long time), it may be one of the strongest compositions in the meta.
At the end we are left with level 9/10 and adding Legendary Characters is very important, adding Milio and Camille, the first of these characters gives items every time the skill is activated, and Camille is an additional nice second carry
version 1
As you can see, in the second version we have Varus, but if you replace her with Olaf you will also not have the traits, so the second version consists of Fiora carry and second Carry with one of these two characters, i.e. Olaf or Varus, for the same items as a tank, we can I can play anyone here, i.e. Taric and 2x Tahm its very good here.
version 2
Here it is about having 1 AP character, i.e. Karma, and we add Kalista or Kalista and Varus Duoi, who will take items under Ad or Attack Speed nicely as a tank, it is best to play here also Nasus or Taric here.
All Comps here: