MY HISTORY HYPER ROLL SET 10
Recently, I got into this mode, i.e. in exactly 24 hours I reached rank40 on my server (5244lp) without losing literally a single game and I would like to share here my thoughts on how to play this mode well. I know that many of you like to play it, so let's start! My official rank is Challenger 700-800lp
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WHEN WE WANT TO ROLL
Remember that these are my feelings!
Before we start, I noticed a very scary thing when playing this mode, that people who want to play Jax/Bard or e.g. characters for 3 gold do not take the Headliner at the beginning and wait for it and play the early game without it, it is a very serious mistake, never do it, always at the beginning games you will make good use of your Chosen and items for future carry!
I always tried to roll for a good Headliner in the "early game". It's quite important not to use characters for 3/2 gold, if you get them from a drop, it's better to sell them to have more gold to get better units, e.g. Samira, Urgot or Miss Fortune it is very, for example, they are very weak, comparing, for example, Kennen/Lillia/Yasuo with two stars, we want to roll it up already at level 2, it is very worth starting with the Superfan trait, of course, a very well-known early game, but here, before we enter level 6/7, it gives even more ranked. We don't want to roll to level 4/5 at all, unless we have no upgrade or roll carry 1/2 cost, then it's a different matter, it's better to leave a few gold for rolling to level 6 to have a better chance of Carry characters like Jax or even threes, which we also have a chance of (before we roll, we always sell our chosen on the bench) we always want to draw Neeko/Ekko in this meta,
These are units that, in twos on the Hyper Roll, win the entire mid-game frontally. At level 7, we roll when we have about 15 gold to have this gold to take out units for 4 costs and uprage. At level 8, we want to have our main carry on Headliner, we have already hit all of them and we rate our table as "strong"
We are winning in the lobby, no further rolling is needed, we want to keep the 30 gold per roll on 9, then we can play very flex in every situation. a legendary figure. By the way, we get to lvl 10 and we also add a legend there, depending on the spot and items.
IS IT WORTH PLAYING 1/2 COST?
In my opinion, no!
Why? because the lvl in this mode is achieved by itself and when someone pulls a character for you, e.g. Jinx gives this example because it is often contested or Headliner there temporarily, they disappear from the pool of characters and when we roll all the time and suddenly after a while we get 6 lvl and 2 champions are missing, it will be difficult for people who play this game "casually" to turn the table to level 8. In normal rankings you stop at lvl 5 and slow roll, or you roll at lvl 4 high, unfortunately there is no such option here. The same goes for Jax, if we don't get him to level 7, it will be just as bad as above. So, personally, I recommend playing lvl 8 Flex or characters for 3 gold at most, because from level 6 to 9 we have time to roll such units.
Of course, I am leaving aside situations such that after 3 rounds you have 3 starts of Jinx/Yasuo, because it can happen even if you don't want to have it, you will suddenly make it for three for free.
ITEMS
When it comes to assembling items quickly, it is even more important in this mode than in Rankeds because we don't want to lose health at the beginning, so if you have a weaker item to assemble, you also want to have it, for example Ahri, because she is the strongest character in this patch, let's say the best items for it it's Blue Buff and Nashor Tooth and at the beginning we have Headliner Annie and the start of Shojin & Jeweled Guntet, we always just want to get stronger and throw it in, I hope it sounds logical. Waiting with items is very bad!
THE BEST HEADLINER EARLY GAME
[S-TIER]
- Yasuo
- Corki
- K'Sante
- Olaf
- Vi
[A-TIER]
- Kennen
- Lillia
- Annie
- Jinx
You have so much gold at the beginning and you don't want to take other Headliners because they are simply too weak.
How to choose Headliner in Early?
Of course, from the so-called "Slam", what it means is that what items we have around them at the beginning we want to take Chosen, i.e. they have items such as Titan Resolve or Hand Of Justice and Bloothrister we want to take, e.g. Yasuo/Olaf, these are super champions for them, If you have Sunfire/Gargoyle/Warmog tank items, it is best to choose between Lillia/Kennen and Tahm Kench and Ap, as you know Annie/Nami
THE BEST HEADLINER MID GAME
[S-TIER]
- Katarina
- Senna
- Seraphine
- Lulu
- Riven
[A-TIER]
- Aphelios
- Yone
- Twitch
- Urgot
- Ekko
- Neeko
- Vex
- Jax
- Samira
- Bard
At level 6/7 we want to get stronger, so the previous Headliner is losing strength, so we are selling it and we want to find something stronger. If you have Ad items, you can look for Miss. If you have Bruiser items, Riven/Yone Tank items will come in nicely. Ekko/Nekko items. Ap items. Seraphine is great. Attack Speed or Shojin Senna or Twitch and Aphelios
THE BEST HEADLINER LATE GAME
[S-TIER]
- Ezreal
- Caitlyn
- Poppy
- Zed
[A-TIER]
- Ahri
- Akali (True Damage)
- Karthus
- Akali (K/DA)
- Viego
- Twisted Fate
LAST OPTION
If we have the last health points and we know that they are stronger than us and we have entered level 9 or 10, it depends on what minute of the game it is, it is worth selling the entire table and playing the good old composition "LEGENDARY BOARD" I will not elaborate here, I will just give a link to the entire composition:
https://www.tacter.com/tft/guides/ziggs-and-legendaries-94cf4108
Legends Headliner:
[S-TIER]
- Jhin
- Qiyana
- Kayn
[A-TIER]
- Illaoi
- Yorick
- Sona
- Ziggs
[B-TIER]
- Lucian
HEADLINERS WE NEVER TAKE!
In short, they are currently simply too weak!
- Taric
- Vi
- Gnar
- Gragas
- Garen
- Kai'Sa
- Katarina
- Pantheon
- Amumu
- Lux
- Mordekaiser
- Thresh
- Zac