FINAL BOARD


































ROLLING
TFT Guide: "NO PIVOT NO SCOUT" Urgot Carry
How the Augment Works
The "NO PIVOT NO SCOUT" augment has a unique mechanic:
✅ Units can no longer be benched or sold after fighting in a player combat.
✅ After each player combat, units that fought gain:
- +20 Health
- +1.50% Attack Damage
- +1.50% Ability Power
Because of this, we want to commit early to a strong carry that benefits from stacking HP and damage. The best choices are Urgot or Nocturne, but we’ll focus on Urgot due to the current meta.
Early Game (Levels 1-6) – Setting Up
Our goal is to start stacking Urgot as early as possible. The best board at this stage includes:
- Urgot (Main Carry)
- Violet (Pit Fighter)
- Zyra
- Tristana
📌 At Level 6, we add:
- A second Urgot (to double the stacking power)
- Nunu (essential for the comp!)
Mid Game (Level 6) – Slow Rolling
At level 6, we start slow rolling (staying above 50 gold) to:
✅ Upgrade Urgot to 3-star (priority #1)
✅ Optionally upgrade Nunu to 3-star (not mandatory, but useful)
Late Game (Levels 9-10) – Scaling Up
Once Urgot is 3-star, we rush level 9 as fast as possible. Along the way, we might stop at level 8 to upgrade Vi to 2-star, but usually, a well-stacked Urgot is strong enough to carry.
At level 9 or 10, we focus on:
✅ Maximizing the Pit Fighter trait
✅ Adding strong late-game units like Elise, Jayce, or Viktor
Key Takeaways & Tips
🔥 This is one of the hardest strategies in TFT, so you need to play carefully!
📌 Stick to the leveling plan and avoid unnecessary rolls.
🎯 Urgot 3-star is the win condition – prioritize him above all else.
Good luck, and may your Urgot stack endlessly! 💀🔥
All Comps here:
HOW TO SET UP EARLY GAME (level 4/5/6)










HOW TO SET UP MID GAME (level 7/8)

























HOW TO SET UP MID GAME (level 9/10)






























