GENERAL INFORMATION
I'm from Poland my name is Tomasz I've been playing TFT from the very beginning the 2nd set on the "highest" level of the EUW/EUNE server, and since then I have been making meta in TFT!
Description at the bottom 3/4 cost is my subjective opinion on how to go about these compositions, so if you have other motives, you can write in the comments, it is only to "help" and i didn't take characters for 2 gold into account because we had a chance to get them from the very beginning, and I took into account the situation that you would get a character from a drop for 3 gold.
All Comps here:
TIER LIST ITEMS



































TRAITS
What I mean is what traits you can use in most compositions and you will never lose on it (it is very flexible) and sometimes to add some traits you will need level 9, but in this set it is not a big problem.
ARCANA
And here, without any surprise, you can always add 2/3/4 to a given composition when rolling, it is worth Ahri because with a larger number of characters in threes we have additional AP. If you have a lot of active traits, you can use Tahm Kench to have a lot of extra health. Hecarim is very optimal for AD compositions. And you know, Xerath is perfect everywhere, really, because it strengthens Charmy and therefore the main mechanics of the set, and is also not such a weak second carry.
ELDRITCH
Here it's all about 3x, it's always an additional front
VANGUARDS/BASTIONS
As we already know from the history of TFT, this is a front trait, so adding 2x sometimes gives a lot in some compositions, even more than two, but it all depends on the spot.
SHAPESHIFTER
Very similar to the situation above, so adding 2 to strengthen our main tank, for example Nasus, will never be wrong, or maxing this feature by playing an Augment specially designed for it. Probably four are too weak to activate anywhere.
MAGE
Many people are surprised here, but it's true that it's more about activating three and using Nami as a second carry so that she activates her waves faster and this is not a big problem in practically every composition
PYRO
Here, a lot of people probably think about Varus, but that's not true. In every composition, 2 or more Pyro is great, so if you have the opportunity to add it, do it.
PRESERVER
The best feature to add in literally every composition + very strong units such as Morgana or Rakan.
VEIGAR & VEX


















EARLY GAME #1










EARLY GAME #2










WUKONG












EARLY GAME













JINX & BARD


















EARLY GAME #1














EARLY GAME #2











HECARIM

















EARLY GAME
















KATARINA












EARLY GAME











HWEI & EZREAL


















EARLY GAME














4 COST
Here I did not take into account the fact that some compositions have several versions, and if you are curious how to play more flexibly, I invite you to read my document which contains everything!
link here:
KALISTA















EARLY GAME #1










EARLY GAME #2









KARMA


















EARLY GAME















FIORA














EARLY GAME














VARUS















EARLY GAME














RYZE













