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Final Comp
Traits
6
InfiniTeam

3
Sureshot

1
Ace

2
Defender

8
24














Components
x1
x2
x3
x1
x1
x2
x2







Early Comp





How to play Early
Generally, you should avoid pre-leveling on 2-1 because you want to hit Ashe 2star as well as Poppy/Wukong to be your item carriers. Make sure to grab spatula from carousel/augments to get InfiniTeam Emblem. Your early game strategy will depend a lot on how good your opener is. In some games, you play for a loss streak, and in some games, you play for a win streak.
Mid Game Board







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How to play Mid Game
Don't roll at level 6 as you powerspike way harder at level 7, idealy you fast-8 though. If you roll on level 7, you can either do that on stage 3-5 or 4-1; which one you pick depends on how much HP and gold you have. Most of the time you will wait until 4-1 as you have more gold there.
Augments
- InfiniTeam Crest
- Ancient Archives
- Second Wind
- Garen Hero Augment
Items
- InfiniTeam Emblem lets us hit 7, which is a huge powerspike for our team. When put on Garen, we get 2 giant tanks that gives our sureshots a ton of AD from all the stalling.
- Dragon's Claw gives Garen more MR, since he gets Armor from defenders we don't focus too much on building armor items for him.
- Sunfire Cape is the best last item, as we do a lot of stalling in this comp, this item gets to shine. It can be replaced by other tank items like warmogs and protectors vow.
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