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FINAL BOARD (need nitro opener)
Traits
4
Nitro

1
Overlord

4
Bastion

2
Dynamo

1
Divinicorp

3
Exotech

2
Marksman

1
Techie

1
A.M.P.

1
Rapidfire

9
51























Components
x4
x3
x5
x3
x2
x5






HOW TO PLAY
Nitro - Optimal Strategy Guide
Core Strategy
The most important aspect of this composition is securing a Nitro opener to start stacking T-Hex as early as possible—aiming for 200 stacks by the late game.
Slow Rolling & Leveling
- If no one in the lobby is contesting Nitro, you can slow roll at Level 5 for Kindred and Nidalee to push them to three stars.
- However, if Nitro is contested, skip three-starring them and instead push to Level 6, where you can slow roll for Jhin and Shyvana at three stars.
- Once you secure your core units, fast level to higher stages for additional power.
Itemization & Exotech
- Exotech Augment shines when your first item is a tank item on Sejuani or Jax.
- This composition does not have a dedicated secondary carry, but if the opportunity arises, Elise with AP items is a strong alternative.
- At Level 9, Renekton becomes a powerful addition with items like Bloodthirster, Hand of Justice, QSS, or Guinsoo’s Rageblade. He also benefits from 4x Bastion, making him even tankier.
- Early in the game, you can place these items on Nidalee before transitioning them to Renekton.
Final Notes
By executing this strategy, you’ll maximize Nitro’s potential and dominate the late game. Adapt your itemization based on available resources, and adjust your leveling based on how contested the comp is in your lobby.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
INFORMATIONS SPECIAL FOR YOU!
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EARLY GAME
Traits
3
Nitro

2
Bastion

1
A.M.P.

1
Techie

1
Rapidfire

1
Marksman

1
Exotech

4
5




MID GAME
Traits
4
Nitro

3
Bastion

2
Dynamo

3
Exotech

2
Marksman

1
A.M.P.

1
Techie

1
Rapidfire

7
14








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