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FINAL BOARD
Traits
6
Bruiser

2
Cyberboss

1
Divinicorp

2
Techie

2
Marksman

2
Street Demon

1
Slayer

1
BoomBot

1
Golden Ox

1
Syndicate

1
Exotech

9
75





















Components
x4
x2
x4
x4
x1
x3
x4
x2








HOW TO PLAY
Jinx Carry Slow Roll Comp Guide
Core Strategy
A strong frontline is the foundation of this composition. Running Full Bruisers or a mix of Vanguards/Bastions ensures that Jinx can fully utilize Guinsoo’s Rageblade, allowing her to attack and cast abilities over an extended period.
Itemization
- Guinsoo’s Rageblade provides the best power spike for Jinx, outperforming Spear of Shojin in most cases. However, if the frontline is weaker, Shojin can be a viable alternative.
- Hextech Gunblade is essential for healing both Jinx and the frontline.
- Last Whisper is the preferred third item, but if using Evenshroud on the frontline, Infinity Edge becomes a strong alternative.
Roll Timing & Late Game
- Sart slow rolling at level 7 to secure three-star Jinx.
- After stabilizing, push to level 9 as soon as possible.
- Aphelios serves as the secondary carry.
- Mordekaiser or Cho'Gath can be the primary tank, depending on available items.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
INFORMATIONS SPECIAL FOR YOU!
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EARLY GAME
Traits
3
Street Demon

2
Bruiser

2
Marksman

1
Slayer

1
Golden Ox

1
Strategist

1
Dynamo

1
Exotech

5
9





MID GAME
Traits
6
Bruiser

1
Divinicorp

2
Golden Ox

2
Marksman

2
Street Demon

1
Slayer

1
Techie

1
BoomBot

1
Syndicate

1
Exotech

8
21









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