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K/DA Ahri & Akali

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Traits
7
K/DA
K/DA
1
Breakout
Breakout
3
Superfan
Superfan
3
Spellweaver
Spellweaver
2
Guardian
Guardian
2
True Damage
True Damage
2
Sentinel
Sentinel
8
20
Neeko
Ekko
Warmog's Armor
Sunfire Cape
Gargoyle Stoneplate
Lillia
Akali (K/DA)
Edge of Night
Bloodthirster
Headliner
Kennen
Ahri
Blue Buff
Nashor's Tooth
Jeweled Gauntlet
Kai'Sa
Seraphine
Statikk Shiv
Components
Giant's Beltx4
Chain Vestx3
Negatron Cloakx2
B.F. Swordx2
Tear of the Goddessx3
Recurve Bowx2
Needlessly Large Rodx1
Sparring Glovesx1

Introduction

This composition is not the strongest, but it still has very good results in general, since it is very flexible. The good thing about this composition is that by having a carry ap and another ad (in addition to several tanks) you can use almost all the items. To get the maximum potential, the ideal would be to reach level 8 as soon as possible with 50 gold to be able to get Ahri and Akali at level 2. It should be noted that there is no specific positioning, beyond positioning your tanks in front, Akali in the second line, and the other carries behind (since the K/DA squares change each game). Finally, Lulu is a very good champion to use when you don't have another one (regardless of whether you put the carry ap items on her or not).

Augments

The best augments you can have are Cybernetic and Combat Augments. Furthermore, the augments that give you items are not bad because you will have more than one tank, and the items that you may have left over from Ap or Ad can go in Seraphine or Kai'Sa. Additionally, it is important to emphasize that because of the squares of K/DA, your positioning is very limited, so any augment that needs a specific positioning, like Best Friends or Keepers, should never be take.

Best Augments

Ascension
Ascension
Big Grab Bag
Big Grab Bag
Blistering Strikes
Blistering Strikes
Buried Treasures I
Buried Treasures I
Buried Treasures II
Buried Treasures II
Buried Treasures III
Buried Treasures III
Clear Mind
Clear Mind
Cluttered Mind
Cluttered Mind
Combat Caster
Combat Caster
Crown Guarded
Crown Guarded
Cybernetic Bulk I
Cybernetic Bulk I
Cybernetic Bulk II
Cybernetic Bulk II
Cybernetic Bulk III
Cybernetic Bulk III
Cybernetic Uplink I
Cybernetic Uplink I
Cybernetic Uplink II
Cybernetic Uplink II
Cybernetic Uplink III
Cybernetic Uplink III
Final Ascension
Final Ascension
Harmacist I
Harmacist I
Harmacist II
Harmacist II
Harmacist III
Harmacist III
Healing Orbs I
Healing Orbs I
Healing Orbs II
Healing Orbs II
Idealism
Idealism
Jeweled Lotus II
Jeweled Lotus II
Jeweled Lotus III
Jeweled Lotus III
Level Up!
Level Up!
Lucky Streak
Lucky Streak
Magic Wand
Magic Wand
Not Today
Not Today
Partial Ascension
Partial Ascension
Pumping Up I
Pumping Up I
Pumping Up II
Pumping Up II
Pumping Up III
Pumping Up III
You Have My Bow
You Have My Bow
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Items

Akali with two healing items hits a very good powerspike, so apart from the Hand of Justice that give Superfan, it is highly recommended to play it with another Hand of Justice or with Bloodthirster. Akali's last item is flexible; the best are Edge of Night and Titan's Resolve, but any ad item is good. Tank items, whenever possible, go into Ekko before Neeko (except in situations of not getting ekko level 2). And, the AP items for the Ahri, the most important is the Blue Buff; the other best items are Jeweled Gauntlet and Nashor's Tooth, but any AP item is good. Other interesting items would be the Sunfire Cape since it is very good in early and reducing the healing of the enemies is very relevant, and Statikk Shiv since reducing Magic Resistance is very good (it is advisable to put this item on another unit than Ahri).

Best Items

Blue Buff
Blue Buff
Jeweled Gauntlet
Jeweled Gauntlet
Nashor's Tooth
Nashor's Tooth
Bloodthirster
Bloodthirster
Hand Of Justice
Hand Of Justice
Edge of Night
Edge of Night
Titan's Resolve
Titan's Resolve
Warmog's Armor
Warmog's Armor
Gargoyle Stoneplate
Gargoyle Stoneplate
Steadfast Heart
Steadfast Heart
Sunfire Cape
Sunfire Cape
Statikk Shiv
Statikk Shiv

Other Good Items

Archangel's Staff
Archangel's Staff
Rabadon's Deathcap
Rabadon's Deathcap
Hextech Gunblade
Hextech Gunblade
Last Whisper
Last Whisper
Giant Slayer
Giant Slayer
Guardbreaker
Guardbreaker
Bramble Vest
Bramble Vest
Dragon's Claw
Dragon's Claw
Protector's Vow
Protector's Vow
Adaptive Helm
Adaptive Helm
Crownguard
Crownguard
Ionic Spark
Ionic Spark

Early-Mid Game

To play this composition, no specific headliner or champion is required at the beginning, since the objective is to set up the strongest possible comp and push levels. You can play any good carry champion like Bard, Annie, Gnar, Kai'Sa, Katarina, Lulu or Senna; and then you play any Sentinels or Guardians throwline. Even so, the best possible start is with K/DA, because it not only gives you the projection, but also because it uses champions that you will need later. The best headliners would be first +1 K/DA , or +1 Sentinel (because you would be able to play 5 K/DA or 4 Sentinel at lvl 5).

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Lvl 4 Comp

Traits
4
K/DA
K/DA
2
Sentinel
Sentinel
4
5
Lillia
K'Sante
Warmog's Armor
Evelynn
Nashor's Tooth
Headliner
Kai'Sa
Bloodthirster
Components
Giant's Beltx3
Recurve Bowx1
B.F. Swordx1
Negatron Cloakx1

Lvl 5 Comp

Traits
5
K/DA
K/DA
2
Sentinel
Sentinel
5
8
Neeko
K'Sante
Warmog's Armor
Lillia
Evelynn
Nashor's Tooth
Headliner
Kai'Sa
Bloodthirster
Components
Giant's Beltx3
Recurve Bowx1
B.F. Swordx1
Negatron Cloakx1

Lvl 6 Comp

Traits
5
K/DA
K/DA
3
Superfan
Superfan
2
Guardian
Guardian
2
True Damage
True Damage
2
Sentinel
Sentinel
6
11
Neeko
Ekko
Warmog's Armor
Lillia
Evelynn
Nashor's Tooth
Headliner
Kennen
Kai'Sa
Bloodthirster
Components
Giant's Beltx3
Recurve Bowx1
B.F. Swordx1
Negatron Cloakx1

Late Game

Already at level 7, is when you fully direct your composition towards the final table. Here, depending on your life and how strong your table is, you can consider changing the headliner you have for one of cost 3 (which will be very likely to come out at this level), roll a little to stabilize or saving to go up to the 8 (this is the most recommended, but there are games where this will not be possible). When you reach level 8, simply roll until you have your entire table level 2, looking for the Akali +1 K/DA headliner, and if not, the Ahri +1 K/DA. It is preferible to have Akali unit headliner because the superfans give him a Hand of Justice, which is very nice.

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Lvl 7 Comp

Traits
4
Superfan
Superfan
5
K/DA
K/DA
3
Spellweaver
Spellweaver
2
Guardian
Guardian
2
True Damage
True Damage
2
Sentinel
Sentinel
7
16
Neeko
Headliner
Ekko
Warmog's Armor
Sunfire Cape
Gargoyle Stoneplate
Lillia
Kennen
Ahri
Blue Buff
Nashor's Tooth
Kai'Sa
Bloodthirster
Edge of Night
Statikk Shiv
Seraphine
Components
Giant's Beltx4
Chain Vestx3
Negatron Cloakx2
Tear of the Goddessx3
Recurve Bowx2
B.F. Swordx2

Lvl 8 Comp

Traits
7
K/DA
K/DA
1
Breakout
Breakout
3
Superfan
Superfan
3
Spellweaver
Spellweaver
2
Guardian
Guardian
2
True Damage
True Damage
2
Sentinel
Sentinel
8
20
Neeko
Ekko
Warmog's Armor
Sunfire Cape
Gargoyle Stoneplate
Lillia
Akali (K/DA)
Edge of Night
Bloodthirster
Headliner
Kennen
Ahri
Blue Buff
Nashor's Tooth
Jeweled Gauntlet
Kai'Sa
Seraphine
Statikk Shiv
Components
Giant's Beltx4
Chain Vestx3
Negatron Cloakx2
B.F. Swordx2
Tear of the Goddessx3
Recurve Bowx2
Needlessly Large Rodx1
Sparring Glovesx1
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w4lker2
w4lker2
Updated 1y ago

K/DA Ahri & Akali

Lillia
Kennen
Kai'Sa
Seraphine
Statikk Shiv
Neeko
Ekko
Warmog's Armor
Sunfire Cape
Gargoyle Stoneplate
Akali (K/DA)
Edge of Night
Bloodthirster
Ahri
Blue Buff
Nashor's Tooth
Jeweled Gauntlet
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