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FINAL BOARD (with Flex version)
Traits
4
Reaper

1
Great

2
Heavenly

2
Sage

2
Dryad

2
Behemoth

2
Umbral

2
Ghostly

8
49

















Components
x2
x3
x2
x2
x3
x3
x3







FINAL BOARD (with Max Heavenly)
Traits
7
Heavenly

1
Great

2
Sage

2
Reaper

8
68


















Components
x2
x4
x2
x2
x3
x3
x3
x1








FINAL BOARD (with Full Tank)
Traits
6
Behemoth

2
Heavenly

2
Dryad

2
Reaper

8
56


















Components
x2
x4
x2
x4
x2
x3
x3







FINAL BOARD (version with Syndra)
Traits
4
Reaper

3
Behemoth

3
Fated

2
Dryad

2
Umbral

8
31

















Components
x2
x4
x2
x2
x3
x2
x3







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ROLLING
Unfortunately, Kha'Zix solo can't cope after the nerf! (you can play second carry Kindred/Kayn/Yone or Syndra)
As you can see, we can play this composition in three ways and it all depends on the course of the game. The most important thing we have to do is not to enter the level at the beginning and on golems at level 4, roll all our gold after Kha'Zix 3 (in the second version also Malhpite) and then enter the sixth level and there slow roll to 50 economy and Kindred 3 (if someone in the lobby is playing it, it's worth going to 8 and replacing it with Kayn carry)
Tips:
Only play Heavenly + Kindred in the early game
Always prio heavenly units over 3 Fated
Kindred / Syndra should be your 2nd Carry (Kindred3 > Syndra2 Items)
All Comps here:
AUGMENTS FOR THIS COMPOSITION

ITEMS KHA'ZIX






ITEMS KINDRED







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EARLY GAME
Traits
3
Heavenly

2
Reaper

2
Behemoth

5
7





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MID GAME
Traits
4
Reaper

3
Behemoth

2
Heavenly

2
Umbral

2
Dryad

7
17






