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FINAL BOARD (with Two Tanky)
Traits
5
Honeymancy

2
Hunter

9
62



















Components
x4
x2
x3
x1
x2
x4
x4
FINAL BOARD (version 2)
Traits
3
Faerie

3
Honeymancy

2
Bastion

2
Sugarcraft

2
Vanguard

2
Blaster

2
Hunter

8
65

















Components
x2
x1
x3
x1
x5
x1
x2
x1






ROLLING
now in patch 14.21 only kogmaw witch blitcrank important is now augment two Tanky
When it comes to this composition, it is important to remember that if somone takes Kog'Maw in the lobby, they can repair theirs with Jinx 3 and add Tristana 3 and chew items from Kog onto it. As for rolling, we start at level 6 to get our main carries to level 3 and then go to level 8 and finish Jinx and Wukong there (depending on which version of the tank you are playing) because if the second one, it is better to play Nunu as a tank, which is not easy due to the large amount of Honeymency in the lobby.
All Comps here:
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AUGMENTS FOR THIS COMPOSITION






ITEMS KOG'MAW







ITEMS JINX








EARLY GAME
Traits
3
Honeymancy

2
Bastion

2
Hunter

5
7





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MID GAME
Traits
1
Druid

2
Arcana

3
Honeymancy

2
Vanguard

2
Bastion

2
Hunter

7
18







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