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GRIM TIERLIST - SET 13 META COMPS
CONDITIONS TO PLAY THIS COMP:
- Kog'Maw Opener / Gambler's Blade
Lv 7 - Core Comp
Traits
3
Firelight

4
Watcher

1
Emissary

2
Automata

2
Sniper



















Augments / Anomalies
Trifecta II
Watcher Crest
All That Shimmers



Components
x4
x3
x1
x2
x1
x4
x2
x5








Lv 8 - Late Game Comp
Traits
6
Watcher

2
Firelight

1
Emissary

2
Automata

2
Sniper



















Augments / Anomalies
Trifecta II
Watcher Crest
All That Shimmers



Components
x4
x3
x1
x1
x4
x2
x5







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COMP GUIDE - ABC of the Comp
A. When should you play this comp?
- AP opener
- Kog opener
- Augment that allows you to have free rolls
B. When should you roll?
- roll at level 7, at 4.1 until Kog 2 and Scar 2
- reroll the gold you have about 50g, to 3 star your units.
- go level 8 after you get Kog'Maw 3, roll at 7 if you are close to Scar 3, if not, go level 8
C. What components are important?
- Rod > Bow > Belt/Chain

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