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FINAL BOARD (version 1)
Traits
1
Victorious

1
Inanimate

1
Caretaker

1
Cruel

3
Revenant

3
Mystic

2
Dawnbringer

2
Knight

2
Brawler

2
Invoker

2
Renewer

2
Hellion

10
41























Components
x4
x1
x5
x2
x5
x7
x1
x1
FINAL BOARD (version 2)
Traits
4
Mystic

1
Victorious

1
Inanimate

4
Knight

2
Ironclad

2
Hellion

3
Redeemed

10
36




















Components
x3
x4
x1
x3
x2
x2
x4
x1
FINAL BOARD (version 3)
Traits
1
Victorious

4
Invoker

1
Inanimate

1
Cruel

3
Revenant

3
Mystic

3
Dawnbringer

2
Brawler

2
Hellion

10
38






















Components
x7
x2
x2
x3
x3
x6
x1
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ROLLING
We usually go from Draconic to these compositions!
We try to play rush 9 levels, so we strengthen ourselves as much as possible and slam items. What determines which of these characters we play? depending on which one is faster for us, the first and second versions, and the version actually differs in a few aspects, if we look at it.
Remember to use Abomination by giving 1 item and the second one on another Abomination sion that jumps out will have these items
For the time being, we can play Zyra Draconic or Abomination!
AUGMENTS FOR THIS COMPOSITION









ITEMS TEEMO







ITEMS HEIMERDINGER








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ITEMS GWEN






EARLY GAME
Traits
3
Abomination

3
Draconic

2
Brawler

2
Spellweaver

6
12






MID GAME
Traits
4
Abomination

5
Draconic

2
Revenant

2
Brawler

2
Spellweaver

10
27










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