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FINAL BOARD (version 1)
Traits
1Victorious
1Inanimate
1Caretaker
1Cruel
3Revenant
3Mystic
2Dawnbringer
2Knight
2Brawler
2Invoker
2Renewer
2Hellion
Components
x4
x1
x5
x2
x5
x7
x1
x1
FINAL BOARD (version 2)
Traits
4Mystic
1Victorious
1Inanimate
4Knight
2Ironclad
2Hellion
3Redeemed
Components
x3
x4
x1
x3
x2
x2
x4
x1
FINAL BOARD (version 3)
Traits
1Victorious
4Invoker
1Inanimate
1Cruel
3Revenant
3Mystic
3Dawnbringer
2Brawler
2Hellion
Components
x7
x2
x2
x3
x3
x6
x1
ROLLING
We usually go from Draconic to these compositions!
We try to play rush 9 levels, so we strengthen ourselves as much as possible and slam items. What determines which of these characters we play? depending on which one is faster for us, the first and second versions, and the version actually differs in a few aspects, if we look at it.
Remember to use Abomination by giving 1 item and the second one on another Abomination sion that jumps out will have these items
For the time being, we can play Zyra Draconic or Abomination!
AUGMENTS FOR THIS COMPOSITION
Level Up!
AFK
Big Grab Bag
Ascension
Combat Caster
Epoch+
Epoch
Portable Forge
Pandora's Items II
ITEMS TEEMO
Blue Buff
Jeweled Gauntlet
Rabadon's Deathcap
Archangel's Staff
Crownguard
Bloodthirster
Hand Of Justice
ITEMS HEIMERDINGER
Spear of Shojin
Adaptive Helm
Rabadon's Deathcap
Jeweled Gauntlet
Hextech Gunblade
Archangel's Staff
Hand Of Justice
Guardbreaker
ITEMS GWEN
Blue Buff
Adaptive Helm
Ionic Spark
Hand Of Justice
Rabadon's Deathcap
Jeweled Gauntlet
EARLY GAME
Traits
3Abomination
3Draconic
2Brawler
2Spellweaver
MID GAME
Traits
4Abomination
5Draconic
2Revenant
2Brawler
2Spellweaver