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FINAL BOARD (1 version)
Traits
7
Spellweaver

1
Mixmaster

4
K/DA

3
Superfan

1
Hyperpop

2
Guardian

2
True Damage

2
Sentinel

9
96


















Components
x4
x1
x1
x3
x4
x2
x1







FINAL BOARD (with Twin Terror)
Traits
3
Hyperpop

1
Mixmaster

3
Spellweaver

8
100



















Components
x3
x3
x5
x4
x3
x1
x1







ROLLING
We try to play the early game around the superfan trait and preferably Annie Headliner at level 7, we start rolling deeper to get Headliner Lulu, which is our main carry, she must be under Spellweaver because it gives us strength and a power spike at level 7. Once you have items to carry, you want to focus on assembling Ionic spark, add 2 characters to the tank, and if you have a lot of Ap/Mana items, you can give them to Ahri as, say, Second Carry, then we are left with level 9 and, preferably, adding Illaoi
we can also play the second version, i.e. under Augment Twin Terror, it involves deploying two identical units, but they received a boost using Hyperpop, practically both of them will break off every now and then
HEADLINER (EARLY>MID>LATE)



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AUGMENTS FOR THIS COMPOSITION











ITEMS LULU








EARLY GAME
Traits
3
Superfan

2
Sentinel

2
True Damage

2
Guardian

5
9





MID GAME
Traits
4
Spellweaver

3
Superfan

1
Hyperpop

3
K/DA

2
True Damage

2
Guardian

2
Sentinel

7
17







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