FINAL BOARD (version 1)
FINAL BOARD (version 2)
FINAL BOARD (version 3)
FINAL BOARD (version 4)
ROLLING
Now we can play Syndra 3 and cassiopeia 3
The most important thing in this composition is that you have Spatula Eldritch and you want to play more flex than using augments or doing it right at the beginning of the game. What does this mean? you can easily play 5x to the second augment and then, having this feature, you have a better chance of getting Eldritch from the Augment and only then choose your path on the second or third Augment to the first one, usually this is a mistake. As for rolling, it was very similar in the case of Kayle, Storyweavers and Irelia, i.e. Rush 9 is the best here, but sometimes it is worth rolling at level 8 after Nami to the second level and a "small attempt" to hit Briar, which the faster the better thanks to her passive that she plays We feed her, she gets benefits and she is the main carry here. We always want to have Nami or Karma as a second carry. As for our tank, it is usually Mordekaiser, which we can upgrade to level three, but it is not required.
Without Spatula, this composition is playable, but much weaker because with Spatula we can max this feature at level 7 and use it well, and without it, the risk of getting Briar at level 8 or a peg is a bad idea.
As for the Augment that strengthens our Volibear with items, it's cool.
All Comps here: