Comments2
FINAL BOARD (without Hero Augment)
Traits
1
Druid

1
Bat Queen

4
Preserver

4
Hunter

3
Frost

2
Faerie

2
Sugarcraft

2
Scholar





















Components
x3
x5
x3
x3
x1
x1
x3
x1
FINAL BOARD (with Hero Augment)
Traits
1
Druid

1
Bat Queen

4
Preserver

4
Hunter

3
Frost

2
Faerie

2
Sugarcraft

2
Scholar





















Components
x5
x3
x2
x2
x5
x2
x1
FINAL BOARD (version 2)
Traits
1
Druid

1
Bat Queen

4
Preserver

2
Faerie

2
Witchcraft

2
Scholar

2
Chrono

2
Incantor

2
Sugarcraft




















Components
x3
x1
x3
x1
x3
x4
x4
x1
ROLLING
with Augment Hero Wukong this comp is +1 for force!
As you can see, there are many versions of the Wukong game and all of them have not been discovered yet. But let's start with the fact that there are two styles of play, i.e. Carry and Tank. I won't say that I've used it as a Tank more than once and it works great, we slow roll it at level 7 or 8 and as a second carry we play Bard or Jinx and Karma & Olaf, it works perfectly in both versions. There is also the last version, mixed food with Brair or Camilie Carry. This composition is very flexible and many doors open, depending on what style of monkey we play.
Best Augments for Wukong:
- Agressive Preservation
- Unleash the beast
- Tiny but Deadly
- Ginat and Mithy
All Comps here:
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AUGMENTS FOR THIS COMPOSITION















ITEMS WUKONG











EARLY GAME
Traits
3
Honeymancy

2
Vanguard

2
Faerie

2
Bastion

2
Blaster







MID GAME
Traits
1
Druid

3
Preserver

4
Hunter

3
Frost

2
Sugarcraft









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