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FINAL BOARD (without Hero Augment)
Traits
1Druid
1Bat Queen
4Preserver
4Hunter
3Frost
2Faerie
2Sugarcraft
2Scholar
Components
x3
x5
x3
x3
x1
x1
x3
x1
FINAL BOARD (with Hero Augment)
Traits
1Druid
1Bat Queen
4Preserver
4Hunter
3Frost
2Faerie
2Sugarcraft
2Scholar
Components
x5
x3
x2
x2
x5
x2
x1
FINAL BOARD (version 2)
Traits
1Druid
1Bat Queen
4Preserver
2Faerie
2Witchcraft
2Scholar
2Chrono
2Incantor
2Sugarcraft
Components
x3
x1
x3
x1
x3
x4
x4
x1
ROLLING
with Augment Hero Wukong this comp is +1 for force!
As you can see, there are many versions of the Wukong game and all of them have not been discovered yet. But let's start with the fact that there are two styles of play, i.e. Carry and Tank. I won't say that I've used it as a Tank more than once and it works great, we slow roll it at level 7 or 8 and as a second carry we play Bard or Jinx and Karma & Olaf, it works perfectly in both versions. There is also the last version, mixed food with Brair or Camilie Carry. This composition is very flexible and many doors open, depending on what style of monkey we play.
Best Augments for Wukong:
- Agressive Preservation
- Unleash the beast
- Tiny but Deadly
- Ginat and Mithy
All Comps here:
AUGMENTS FOR THIS COMPOSITION
Spin To Win
Aggressive Preservation
March of Progress
Support Golem II
Support Golem I
Raining Gold+
Pandora's Items
Pandora's Items II
Giant and Mighty
Tiny, but Deadly
Category Five
Clockwork Accelerator
Roll The Dice
Spoils of War II
Support Cache
ITEMS WUKONG
Sterak's Gage
Bloodthirster
Edge of Night
Titan's Resolve
Gargoyle Stoneplate
Dragon's Claw
Redemption
Sunfire Cape
Warmog's Armor
Hand Of Justice
Quicksilver
EARLY GAME
Traits
3Honeymancy
2Vanguard
2Faerie
2Bastion
2Blaster
MID GAME
Traits
1Druid
3Preserver
4Hunter
3Frost
2Sugarcraft