Final composition

























AUGMENTS
Perfected Repetition - Each time your Multicaster units deal ability damage, they gain 5% Ability power (Max: 50%) until the end of combat. Gain 2 Multicasters.
Magic Wand - Gain a Needlessly Large Rod. Your units gain 20% Ability Power.
Strategist Heart - Your team counts as having 1 additional Strategist. Gain a Swain.
EARLY GAME
















The early game is quite flexible until level 7 in this version. It is preferable to use this start in case we roll Teemo 3 and Swain 3, but in this version, we're rushing level 7. Poppy will be our tank until Jarvan, and Teemo will be our carry until Sona 2.
MID GAME






















In practice, the mid game is our late game. We need to roll for all our level 3 champions, prioritizing Sona and Vel'Koz. Avoid putting 3 items on Sona because she benefits from a Radiant item thanks to Demacia synergy if Jarvan is fully equipped. Once we have found Sona 3 and Vel'Koz 3, then we can consider leveling up to 8.
ITEMIZATIONS
- Gargoyle's Stoneplate is an incredible item when we have very few frontline champions.
- Protector's Vow is incredible on Jarvan, as it allows him to quickly stun enemies.
- Chalice will provide a tremendous damage boost for our multiclass champions.
GAME PLAN
- In this version, we focus on economy until level 7.
- We prepare our items until then, with a priority on the Gargoyle item.
- Once we reach level 7, we roll for Jarvan, Sona, and Vel'Koz as a priority, while the rest of the champions are optional but shouldn't be neglected.
- It's important to stack Chalices, and once you have your 3-star units, we transition to level 8.