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FINAL BOARD
Traits
1
Lovers

6
Bruiser

2
Altruist

3
Storyweaver

2
Trickshot

10
40




















Components
x3
x2
x3
x2
x3
x4
x1







ROLLING
At the beginning we try to play either the strongest table or go on a lost streak, it is important not to enter level 4 or pre level 5 and collect as much economy as possible and at level 4 after golems we start to hyper roll from 60 around gold to 30-20 to hit Sivir and Kobuko to level three and if we fail, we return to 50 economy and slow roll at level 5. And that's all, the only thing is that you stop for a moment at level 8 to fool characters such as Galio and Sylas to max 6x Bruiser and at the end you're left with level 9 and adding Rakan.
Augment Hero is not required for Kobuko, but you can take it!
If you have the Bruiser emblem, you can always add 8 at level 9 or give it to Rakan and give a legend instead of, for example, Tahm Kench or add 4x Trickshots
Augment Pumping Up is very Strong here!
Blue Kayle here is better than Red!
All Comps here:
AUGMENTS FOR THIS COMPOSITION











ITEMS SIVIR








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EARLY GAME
Traits
3
Storyweaver

2
Bruiser

2
Trickshot

6
7






MID GAME
Traits
6
Bruiser

3
Storyweaver

2
Trickshot

9
19










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