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FINAL BOARD (version 1)
4Arcana
1Ascendant
1Best Friends
4Vanguard
3Mage
2Scholar
3Portal
Tahm Kench
Hecarim
Rumble
Mordekaiser
Galio
Ryze
Xerath
Ahri
Norra & Yuumi
Nami
FINAL BOARD (version 2)
4Bastion
4Scholar
2Arcana
2Witchcraft
2Faerie
3Portal
Poppy
Hecarim
Lillia
Taric
Milio
Zoe
Ahri
Ryze
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ROLLING
IN PATCH 14.16 BETTER PLAY AHRI 3 THAN ZOE 3
As you can see, it is a very simple composition based on 1 cost and Ahri, so we do not enter lvl 4 from the beginning and collect a lot of economy, and we have two options: roll at level 4, the so-called hyper roll to 10 to get these characters to level three, or slow roll at level 5. The more threes, the more ap dmg from Arcana Ahri 9, if you can't do it, it's worth transferring the items to Ryze to level 8) it's quite important. If we do this, we only have to reach level 9 and add all the necessary characters.
All Comps here:
AUGMENTS FOR THIS COMPOSITION
Magic Wand
Higher Education
Heroic Grab Bag
ITEMS ZOE
Jeweled Gauntlet
Rabadon's Deathcap
Morellonomicon
Hextech Gunblade
Archangel's Staff
Statikk Shiv
Nashor's Tooth
Spear of Shojin
Adaptive Helm
Blue Buff
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ITEMS AHRI
Jeweled Gauntlet
Rabadon's Deathcap
Morellonomicon
Hextech Gunblade
Archangel's Staff
Statikk Shiv
Nashor's Tooth
Spear of Shojin
Adaptive Helm
Blue Buff
EARLY GAME
2Witchcraft
2Bastion
2Scholar
Poppy
Lillia
Zoe
Ahri
MID GAME
4Bastion
3Scholar
2Arcana
2Witchcraft
3Portal
Poppy
Lillia
Hecarim
Taric
Zoe
Ahri
Ryze
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