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FINAL BOARD
Traits
1
ILLBEATS

5
EDM

2
Jazz

2
Crowd Diver

2
Bruiser

2
Dazzler

10
28




















Components
x2
x2
x2
x6
x3
x2
x1







ROLLING
At the beginning of the game we play around superfan and Yasuo, it's best to lose Edge Of Night because he is the main item on zed, once we get to level 8 we try to roll Zed Headliner EDM is required in this version because you want to fully use/max this feature as a tank we play Zac here and add the Jazz feature which strengthens our Damage as secong carry items, they can be put on e.g. Lux or Qiyana when we have a good approach to level 9
HEADLINER (EARLY>MID>LATE)




AUGMENTS FOR THIS COMPOSITION











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ITEMS ZED








EARLY GAME
Traits
4
Superfan

3
K/DA

2
Guardian

5
8





MID GAME
Traits
4
EDM

2
Jazz

2
Crowd Diver

2
Dazzler

7
21







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