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FINAL BOARD
Traits
5
A.M.P.

4
Nitro

2
Bastion

2
Exotech

1
Techie

1
Strategist

1
Golden Ox

1
Rapidfire

1
Marksman

1
Dynamo

1
Anima Squad

1
Street Demon

10
49






















Components
x5
x1
x3
x3
x2
x3
x3
x4








HOW TO PLAY
Nidalee Carry (Nitro Roll) Guide
This strategy is very similar to the standard Nitro roll comp, with key differences in Mid/Late Game units and maximizing Nidalee’s A.M.P. trait.
Early Game & Win Streak Setup
- The most important part is securing a Nitro opener to start stacking it early.
- Ideally, you want to play for a win streak to build momentum.
- Shyvana serves as the main tank in this comp.
Mid-Game (Slow Roll at Level 5)
- Slow roll at Level 5 for Nidalee 3, as she is the primary carry.
- If possible, go for Shyvana 3, but scout the lobby—if multiple players are contesting Nitro units, it might not be worth it.
- In that case, push to higher levels instead.
Late Game Transition
- At Level 8, look to hit Annie 2 as your secondary carry.
- Annie benefits greatly from Blue Buff + Shojin for consistent spellcasting.
- The final goal is to reach Level 9 to increase your odds of finding Samira, who serves as your AD damage dealer.
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
INFORMATIONS SPECIAL FOR YOU!
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EARLY GAME
Traits
3
Nitro

2
A.M.P.

2
Bastion

2
Exotech

1
Techie

1
Rapidfire

1
Marksman

5
7





MID GAME
Traits
4
Nitro

3
A.M.P.

2
Bastion

1
Techie

1
Rapidfire

1
Marksman

1
Dynamo

1
Strategist

1
Golden Ox

1
Exotech

1
Anima Squad

7
18








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