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GRIM TIERLIST - SET 14 META COMPS
Lv 6 - Core comp
Traits
3
Nitro

2
A.M.P.

3
Exotech

2
Bastion

2
Marksman

1
Techie

1
Rapidfire

1
Dynamo

7
9
















Components
x3
x2
x1
x3
x1
x1
x3







Lv 8 - NITRO MISS FORTUNE (S TIER)
Traits
4
Nitro

4
Dynamo

2
Bastion

2
Marksman

2
Exotech

1
Techie

1
A.M.P.

1
Rapidfire

1
Syndicate

1
Anima Squad

9
22


















Components
x3
x3
x1
x3
x3
x2
x1
x2








Lv 8 - NITRO ZERI (S TIER)
Traits
4
Nitro

3
Dynamo

3
Exotech

2
Bastion

2
Marksman

2
Rapidfire

1
A.M.P.

1
Techie

1
Anima Squad

9
22


















Components
x3
x3
x1
x2
x2
x4
x1







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Lv 8 - NITRO ANNIE (A- TIER UNTIL VIEGO 2)
Traits
4
Nitro

3
A.M.P.

2
Dynamo

2
Bastion

2
Exotech

1
Techie

1
Rapidfire

1
Marksman

1
Golden Ox

1
Anima Squad

9
22


















Components
x3
x4
x1
x2
x5
x2
x1







Lv 8 - NITRO XAYAH (??? TIER)
Traits
4
Marksman

3
Dynamo

3
Nitro

2
Bastion

2
Exotech

2
Anima Squad

1
Techie

1
Golden Ox

1
Rapidfire

9
25





















Components
x3
x3
x1
x4
x4
x4
x3
x2








COMP GUIDE - ABC of the Comp
A. When should you play this comp?
- Gold opener / Winstreak opener
- Sword / Glove opener
- Augment that gives you resources gold /items
B. When should you roll?
- save as much gold as possible until level 8
- roll at 3.2 at level 6 a few times if you have pairs
- roll at level 8 a big part of your gold until main carry/ tank are upgraded
C. What components are important?
- Sword > Glove > Mana > Belt
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