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FINAL BOARD (version 1)
Traits
6
Visionary

4
Black Rose

2
Bruiser

2
Form Swapper

2
Sorcerer

11
55
























Components
x3
x5
x2
x1
x6
x1
x2
x1
x1









FINAL BOARD (version 2)
Traits
6
Bruiser

2
Form Swapper

2
Visionary

2
Scrap

8
96



















Components
x4
x1
x1
x3
x3
x2
x1
x1
x2









ROLLING
🐧 Nunu Carry - Fun Build After Huge Buffs (Patch 13.7)
This is a new strategy built around Nunu 🦣 after his massive buffs in Patch 13.7. However, treat this as a fun build 🎉 rather than a highly competitive one!
📌 Key Strategy
The most important item for this comp is the Frying Pan 🍳, which provides a Bruiser 🛡️ or Visionary 👁️ Emblem. If you get one from augments, that’s even better!
🔄 Rolling Plan:
- Roll at Level 7 🎲 while maintaining 50 economy 💰.
- Nunu is the only priority! Focus entirely on him.
🛠️ Early Game
- Play around Steb 🐸, as he works great with the same items.
- Use a strong frontline to maintain HP before transitioning into Nunu Carry.
🚀 Late Game Scaling
- After getting Nunu at Level 7, push to Level 8/9/10 📈.
- Add the final units visible in the optimal version of the comp.
🛡️ Bruiser Variant (Optional)
- Renni🐊 & Gangplank ☠️ can be 3-starred to make the Bruiser version stronger, but it's not mandatory.
🔹 Emblem Priorities:
- Dr. Mundo 🧪 benefits the most from the Bruiser Emblem.
- Jayce ⚡ is the best choice for the Visionary Emblem.
- Without these Emblems, do NOT play this comp! ❌
🔥 Final Tip: If you love watching a giant snowball wreak havoc, this comp is for you! 🌨️😆
All Comps here: https://docs.google.com/spreadsheets/d/e/2PACX-1vSFxuxk2GgpnSSn-yKq1OqmNCp7B8p6LBf32oflcPKS9NyJ5ThIyGFjK5OTdnLiFMhOGuuWDt8wfn14/pubhtml#
EARLY GAME
Traits
4
Visionary

2
Bruiser

5
8





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MID GAME
Traits
6
Visionary

3
Black Rose

2
Bruiser

8
19









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