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FINAL BOARD (with Karthus)
Traits
1
ILLBEATS

6
Bruiser

1
Breakout

3
Pentakill

2
Mosher

2
Executioner

10
36




















Components
x3
x2
x2
x4
x2
x2
x2
x1








FINAL BOARD (with Kayle)
Traits
1
ILLBEATS

6
Bruiser

1
Wildcard

3
Pentakill

3
Edgelord

10
42




















Components
x3
x4
x2
x3
x4
x2






ROLLING
At the beginning, we want to collect as much economy as possible, so that when we have golems at lvl 4 and 8 exp, we can roll practically all our gold after Olaf to level 3 and back to 50 economy and go to 6 lvl and slow roll for Kayle 3, then we want to roll it only at level 8 to get Zac/Karthus/Illaoi. When it comes to Headliner, it's best to have it under Bruiser then we don't have to add a usless unit such as Tahm Kench Second Carry in this team we can do best with Karthus under Ap Items or Kayle 3
HEADLINER (EARLY>MID>LATE)



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AUGMENTS FOR THIS COMPOSITION














ITEMS OLAF






ITEMS KARTHUS







EARLY GAME
Traits
3
Bruiser

3
Pentakill

5
8





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MID GAME
Traits
5
Bruiser

4
Pentakill

7
18







