EN

🟡Patch Notes 13.6 Teamfight Tactics🟡

Comments0

PATCH NOTES - PHOTOS

PATCH NOTES - TEXT

Champion Changes

Nunu & Willump

Durability: 50% / 50% / 55% → 55% / 55% / 60%

Renni

Mana: 40/100 → 40/90

Sludgerunner's Smash
Heal: 300% / 325% / 375% → 400% / 400% / 400%

Blitzcrank
  • Shield Strength: 470%/500%/550% → 550%/600%/700%
Cassiopeia
  • Thorned Miasma (Damage): 240%/360%/580% → 260%/390%/620%
Akali
  • Mana: 0/60 → 0/50
Leona
  • Mana: 30/75 → 20/65
Amumu
  • Passive: Reduces all incoming damage and emits sparks that deal magic damage to adjacent enemies.
  • Damage Reduction: 12/15/25 → 15/20/30
  • Magic Damage: Unchanged (10/15/25)
Singed
  • Gain 45/45/50 Durability and grant the ally who has dealt the most damage this round 100/120/160% Attack Speed, decaying over 4 seconds.

  • Gain 45/45/50 Durability and grant the ally who has dealt the most damage this round 100/115/130% Attack Speed, decaying over 4 seconds.

Draven
  • Attack Damage: 55/83/124 → 58/87/131
Powder
  • Misfit Toy (Ability Damage): 350%/500%/700% → 420%/550%/735%
Renata Glasc
  • Loyalty Program (Explosion Damage): 155%/230%/350% → 130%/195%/290%
Urgot
  • Health: 700 → 650
  • Attack Speed: 0.7 → 0.75
  • Mana: 20/70 → 40/80
Vander
  • Attack Damage: 50/75/113 → 55/83/124
  • Armor: 45 → 50
  • Magic Resist: 45 → 50
Swain
  • Murder of Crows (Secondary Damage): 40%/60%/90% → 38%/57%/90%
Illaoi
  • Test of Spirit (Health Steal): 50%/75%/225% → 50%/65%/200%
Silco
  • Canned Monstrosity (Damage): 100%/200%/1000% → 140%/200%/1000%
  • Monstrosity Damage: 36%/55%/100% → 38%/58%/100%
Twitch
  • Spray and Pray:
    • For the next 8 attacks, gain 75% Attack Speed, infinite range, and replace attacks with a piercing bolt that targets random enemies.
    • Bolts deal 116/172/750 physical damage, reduced by 40/40/10% for each enemy they pass through.
    • Experiment Bonus: After every 5 attacks, deal physical damage to the nearest enemy equal to 20% of their max Health (previously 15%).
Caitlyn
  • Air Raid (Headshot Damage): 280%/280%/1350% → 260%/260%/1350%
LeBlanc
  • The Chains of Fate:
    • Damage: 650/975/5000 → 590/888/5000
    • Damage Share: 18%/25%/100% → 16%/25%/100%
Sevika – Mana Adjustment

Mana cost reduced from 0/600/50.

Rumble
  • Armor: 70 → 65
  • Magic Resist: 70 → 65
  • The Equalizer (Damage): 500%/750%/4000% → 450%/675%/4000%
Mel
  • Conduit of Magic (Unleash Damage): 1600%/4000%/99999% → 1500%/4000%/99999%
Warwick
  • Armor: 70 → 65
  • Magic Resist: 70 → 65

Trait Changes

Automata

Automata gain a crystal when they deal damage. At 20 crystals, they blast their target, dealing magic damage plus 25% of damage dealt since the last blast and reset. They also gain Armor and Magic Resist.

  • (4) 400 damage, Armor & MR: 55 → 60
  • (6) 1200 damage, Armor & MR: 100 → 111
Blood Hunter
  • (1) Warwick devours enemies below 15% → 12% Health, healing for 500 and gaining 50 Mana.
Chem-Baron

Gain Shimmer after each player combat. If your loss streak is at least 3, gain more. At 100 Shimmer, the Black Market offers contraband usable only by Chem-Barons. Chem-Barons gain max Health for each Black Market offer they skip.

  • (4) 15 or 45 → 50; 60 HP
  • (5) 20 or 60 → 70; 100 HP
Conqueror

Conquerors’ takedowns grant stacks of Conquest. After gaining enough stacks, open War Chests full of loot! Attack Damage and Ability Power increase by 5% per War Chest opened.

  • (2) AD & AP: 18% → 22%
  • Bonus: 1x Conquest
Dominator

At combat start, Dominators gain a Shield for 15 seconds. When they cast, they gain stacking Ability Power based on Mana spent.

  • (4) Shield: 550 → 600, AP: 45% → 50%
  • (6) Shield: 800 → 850, AP: 65% → 70%
Enforcer

At combat start, Enforcers gain Shield and Damage Amp. The highest Health enemy units become WANTED! When a Wanted enemy dies, Enforcers gain 30% Attack Speed.

  • (8) Wanted Units: 5
  • HP Threshold: 40%
  • Damage Amp: 48% → 40%
Family

Family members support each other, reducing their max Mana and gaining extra bonuses.

  • (3) Mana Reduction: 25% → 30%, +20% Durability
  • (4) Mana Reduction: 30% → 35%, +20% Attack Speed
Form Swapper

Innate: Form Swappers change their stats and abilities based on positioning. Frontline Form Swappers gain Durability, while Backline Form Swappers gain Damage Amp.

  • (4) Durability: 30% → 33%
  • Damage Amp: 40% → 44%
Pit Fighter

Pit Fighters gain 15% Omnivamp and deal bonus true damage. Once per combat, at 50% Health, they heal a percentage of their max HP over 2 seconds.

  • (4) True Damage: 12%, Healing: 25% → 35% HP
  • (6) True Damage: 22%, Healing: 45% → 55% HP
Quickstriker

Quickstrikers move faster and gain Attack Speed based on their target’s missing Health.

  • (4) Attack Speed: 40-100%
  • Bonus: On target death, Quickstrikers dash to a new target and gain 200 → 222 Shield for 3 seconds.
Scrap

At combat start, components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 24 seconds based on components held by the team, including those forming full items.

  • (6) All components and full items become lucky!
  • Shield: 50 → 45
Sniper
  • (2) 7% damage per hex
  • (4) 18% damage per hex
  • (6) 36% damage per hex and +5 Attack Range

  • (2) +10% base damage, +5% per hex
  • (4) +40% base damage, +10% per hex
  • (6) +80% base damage, +20% per hex, +5 Attack Range
Sorcerer

Your team gains 10 Ability Power. Sorcerers gain more.

  • (4) AP: 55 → 50
  • (6) AP: 90 → 85, Abilities now reduce enemy damage by 20% for 3 seconds.
Visionary

Whenever Visionaries gain Mana, they gain more.

  • (6) Mana Bonus: 75%
  • Abilities now heal an ally for 18% → 16% of damage dealt.
Watcher

Watchers gain Durability, increased while above 50% Health.

  • (4) 25% → 30% Durability (or 45% while above 50% Health)
  • (6) 35% → 40% Durability (or 50% while above 50% Health)

Augment Changes

Diversified Portfolio

Each round, gain gold based on non-unique traits active.

  • Gold: 2 → 1 per
  • Trait Threshold: 4 → 3
  • Bonus: Gain 1 gold
Diversified Portfolio+

Each round, gain gold based on non-unique traits active.

  • Gold: 2 → 1 per
  • Trait Threshold: 4 → 3
  • Bonus: Gain 4 gold
Kingslayer

After winning player combat, gain 1 gold. If the opponent had more health than you, gain extra gold.

  • Bonus Gold: 5 → 6
  • Immediate Bonus: Gain 1 gold
Support Mining+

Gain a Training Dummy. When it dies enough times, receive a Support Item.

  • Death Requirement: 4 → 5
Table Scraps

After the next few carousels, gain a leftover unit and its item.

  • Carousel Requirement: 4 → 3
  • Bonus: Gain 1 gold
Titanic Titan

Increase your current and max player health. Released earlier on carousel rounds but move slower.

  • Health Increase: 20 → 25
Climb The Ladder II

When an ally dies, allies with shared traits gain stats.

  • Ability Power: 5 → 6
  • Attack Damage: 5% → 6%
  • Armor & Magic Resist: 5 → 6
Gloves Off

Gain a Vander. Your strongest Vander gets a new Ability that no longer grants resistances but instead deals increased damage and knocks back the target.

  • Damage Increase: 85% → 70%
  • Knockback Damage: 35% of original
Overheal

Every third attack deals bonus damage and heals. Excess healing converts into a shield.

  • Bonus Damage: 125% → 150%
Spirit Link

Your team restores Health every few seconds. Healing increases based on missing player Health.

  • Healing: 5% → 6%
Trait: Martial Law

When Ambessa casts, Caitlyn fires an empowered attack at the target.

  • Ambessa’s AD Scaling: 25% → 18%
Trait: Reunion

Vi and Ekko trigger additional effects when casting their abilities.

  • Vi’s Bonus Damage: 50% → 40%
  • Ekko’s Bonus Damage: 110% → 100%
Unleash The Beast

Gain a Sterak’s Gage. When its effect triggers, the holder gains Attack Speed and immunity to crowd control.

  • CC Immunity Duration: 10 → 5 seconds
Birthday Present

Gain a 2-star champion and gold every time you level up.

  • Gold Per Level-Up: 2 → 1
  • Champion Cost Tier: Level - 4 (max 5-cost)
Blinding Speed

Gain specific items for attack-based carries.

  • Item Change:
    • Removed: Red Buff
    • Added: Giant Slayer
  • Items Granted: Guinsoo’s Rageblade, Recurve Bow, Magnetic Remover
Ghost of Friends Past

Whenever an ally dies, your team and future allies gain permanent stats based on their role.

  • Health Bonus: 6 → 7
Quality Over Quantity

Units holding exactly 1 item upgrade it to Radiant. Units with Radiant items gain extra health.

  • Health Bonus: 7% → 4%
  • Bonus: Gain 2 Magnetic Removers
Advertisement
Advertisement
Your guide has been published! 🎉
Updated 23d ago

🟡Patch Notes 13.6 Teamfight Tactics🟡

Tacter games
Welcome to Tacter, !
  • Exclusive Guides

    Get access to tailored guides for your favorite games.

  • Personalized Content

    Receive recommendations based on your favorite games.

  • Follow your favorite Content Creators

    Get notified whenever the best players and content creators releases new guides and posts.

  • Become a Creator and make money

    Become a Creator and make money