ALL CHANGES
THESE ARE CHANGES THAT ARE ALREADY ON PBE, IT IS POSSIBLE THAT SOMETHING ELSE WILL BE CHANGED!
Champion Changes
Sivir BUFF
On the HuntOn the Hunt Gain 95/95/110% Attack Damage and grant 15/20/30 Attack Speed to self and adjacent allies for 6
On the HuntOn the Hunt Gain 95/95/110% Attack Damage and grant 15/20/30 Attack Speed to self and adjacent allies for 6 6/7/8 seconds.
Qiyana NERF
AD 55/83/124
AD 50/75/113
Aatrox BUFF
20% Shred the current target for 4 seconds and deal 260/390/600 (Ability power)
20% Shred the current target for 4 seconds and deal 275/415/645 (Ability power)
Janna BUFF
Grant 120/150/200 (Ability power) Shield to the 2 lowest Health allies for 4 seconds. Then, deal 180/270/415 (Ability power)
Grant 120/150/200 (Ability power) Shield to the 2 lowest Health allies for 4 seconds. deal 180/285/415 (Ability power)
Lux BUFF
Throw a spirit bunny towards the farthest enemy, dealing 225/340/525 (Ability power)
Throw a spirit bunny towards the farthest enemy, dealing 225/360/560 (Ability power)
Riven BUFF
Deal 105/157/248 (Attack damage) physical damage to the current target. Every 3rd cast, instead deal 165/248/384 (Attack damage) physical damage to the current target and enemies adjacent to them, then heal for 175/225/275 (Ability power) Health.
Deal 110/165/266 (Attack damage) deal 171/256/402 (Attack damage) heal for 175/225/275 (Ability power) Health.
Senna BUFF
Fire a laser 2 Hexes beyond the current target, dealing 137/205/328 (Attack damage) physical damage to enemies hit. Grant 20/25/35% Attack Damage to Senna and allies to the left and right for 4 seconds.
Fire a laser 2 Hexes beyond the current target, dealing 145/217/347 (Attack damage) physical damage to enemies hit. Grant 20/25/35% Attack Damage to Senna and allies to the left and right for 4 seconds.
Soraka BUFF
Passive: Each time your team loses 20% of their total Health, gain 8 Ability Power for the rest of combat. Active: Mana Reave the largest group of enemies within range. Deal 260/390/600 (Ability power) magic damage to the center enemy and 120/180/290 (Ability power) magic damage to adjacent enemies.
Deal 260/390/650 (Ability power) magic damage to the center enemy and 120/180/305 (Ability power) magic damage to adjacent enemies.
Yone BUFF
Attack Speed 0.85
Attack Speed 0.90
Annie BUFF
Mana 70 / 140
Mana 70 / 120
Galio BUFF
Mana 70 / 140
Mana 70 / 120
Kayn BUFF
On first cast, transform, dealing 300/450/1688 (Attack damage) physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%. Subsequent casts deal 210/315/1148 (Attack damage) physical damage to units in a line through the target instead.
On first cast, transform, dealing 320/480/1688 (Attack damage) physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%.
Subsequent casts deal 222/333/1148 (Attack damage) physical damage to units in a line through the target instead.
Nautilus NERF
Health 1150/2070/3726
Health 1100/1980/3564
Hwei BUFF
Health and dealing 180/270/2000 (Ability power) magic damage to enemies.
Health and dealing 195/290/2000 (Ability power) magic damage to enemies.
Lissandra BUFF
f they die, there's a 40% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll)
f they die, there's a 45% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll)
Trait Changes
Exalted
Your team gains 7% bonus damage, plus more based on your level.
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
Each game a different set of units is Exalted.
(3) 1% damage per level
(5) 3% damage per level
→
Your team gains 7% bonus damage, plus more based on your level.
After combat, store XP in a Soul Core. Sell the Core to claim the XP.
Each game a different set of units is Exalted.
(3) 1% damage per level, 1 XP.
(5) 3% damage per level, 2 XP.
Fortune
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
Each Festival, roll a new die.
→
When you lose a player combat, gain Luck. The more fights in a row you lose, the more Luck you get.
Lose Luck when you win.
Each Festival, roll a new die.
Item Changes
Crest of Cinders
Deal 5 → 10% bonus damage.
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 → 30 seconds.
More More-ellonomicon
AP AS: +10% → +25%
Spite
When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 40 → 25% for 10 → 15 seconds.
Allies within the explosion range gain 50 → 40% Attack Damage and Ability Power for the same duration.
Augment Changes
Over Encumbered
For the next stage, you only get 1 bench slots. After, get 3 item components. → For the next stage, you only get 1 bench slot. After, get 3 item components.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 → 33 gold.
Boiling Point
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux. → Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu.
Combat Caster
Your team gains 90-170 Shield for 6 → 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75 → 100% stronger.
Trade Sector
Gain a free Shop reroll every round. Gain 2 → 4 gold.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 3 → 4 gold.