Patch Notes 14.16 Teamfight Tactics

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ALL CHANGES

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Frost: Ability power and attack damage increased from 15/30/45/75 to 16/35/50/80

Warrior: Omnivamp buffed from 10/18/25 to 10/20/30 percent

Warrior: Bonus damage increased slightly to 10/20/30 percent

TFT One-cost champion

Lillia

Mana changed to 40/100

Seraphine

Mana changed to 10/60

Soraka

Star damage increased to 195/290/440

TFT Two-cost champion

Ahri

Orb damage slightly increased to 140/210/325 and returning true damage buffed to 100/150/230

Galio

Timed damage reduction increased to 20/25/30

Kassadin

Shield nerfed to 270/300/330

Kassadin

Bonus stacking damage reduced from 35/50/80 to 30/45/70

Kog’Maw

Physical damage reduced to 154/231/359

Shyvana

Magic damage buffed to 53/79/126

Syndra

Damage after 30 casts reduced from 35 to 30 percent and attack speed reduced to 0.70 percent

TFT Three-cost champion

Katarina

Spinning damage increased to 175/260/420. Nearest enemy damage was also increased to 271/403/651

Wukong

Shield buffed to 380/460/550

TFT Four-cost champiion

Karma

Healing of allies removed

Ryze

Bolt damage increased slightly to 85/130/300

Tahm Kench

Shockwave damage increased slightly to 155/249/1178

TFT Five-cost champion

Briar

Group physical damage increased to 65/98/731 and bonus physical damage increased to 26/39/293

Patch 14.16 TFT Augment changes

TFT Ryze Set 12 skin

Mass adjustments were made to Set 12 Augments. Image via Riot Games

Augments were the early focus in Set 12, from reworks to stat changes. All Augments are listed in alphabetical order. Reworks were applied to Assassin’s Toolbox and Endless Hunt.

Anger Issues (Prismatic): Armor and magic resistance increased from 25 to 30

Assassin’s Toolbox (Prismatic): Rework—Gain a Prowler’s Claw and an Infinity Edge

Avenge the Fallen (Gold): Team stats increased to 18 percent attack damage, 18 ability power, and 18 magic resistance

Bastion Crown (Prismatic): Gained champion changed from Nunu to Shen

Beggars Can Be Choosers (Silver): Gold increased from four to seven

Blaster Crown (Prismatic): Champion gained changed from Tristana to Ezreal

Carmalized Comforts (Gold): Health increased to 60 and the chance to drop gold increased to 10 percent

Clockwork Accelerator (Gold): Gain attack speed reduced from four to three seconds

Dark Alley Dealings (Prismatic): Player combats reduced from five to three

Endless Hunt (Gold): Rework—Hunter units execute enemies below 12 percent health and gain 10 percent attack speed. Gain a Twitch and Kog’Maw

Eternal Growth Plus (Gold): Health gained reduced from 100 to 60

Explosive Growth Plus (Gold): XP increased from 10 to 11

Fast Forward (Gold): Atack speed increased from 25 to 40 percent

Find Your Center (Silver): Maximum health gained increased from 10 to 15 percent

Flexible (Gold): Emblem gained at start of next three Stages instead of every Stage

Giant and Mighty (Prismatic): Health gained reduced from 350 to 300

High Horsepower (Gold): Lillia’s stats buffed to 150 percent attack speed, 150 percent movement speed, and 300 percent bonus damage

Higher Education (Gold) Mana reduced from 100 to 80 and attack speed increased from 10 to 12 percent

Immovable Object (Prismatic): Effect reduced from 70 to 60 percent

Item Collector One (Silver): Team health reduced from 10 to five

Item Collector Two (Gold): Team health reduced from 15 to 10

Keepers One (Silver): Health reduced from 175 to 160

Keepers Two (Gold): Health reduced from 260 to 240

Molten Caramel (Gold): Stats increased to 200 percent damage, 30 less mana, and 20 percent Omnivamp

Pilfer (Gold): Gold gained was removed

Practice Partners (Gold): Mana increased from four to five

Press the Attack (Gold): True damage reduced from 5.5 to five percent

Prismatic Ticket (Prismatic): Chance to gain a free Reroll reduced from 50 to 45 percent

Row Rejuvenation One (Silver): Omnivamp increased from seven to eight percent

Scholar Crown (Prismatic): Item changed to Guardbreaker and champion changed to Bard

Spellblades (Gold): Magic damage reduced from 175 to 150 percent

Three’s a Crowd (Gold): Health increased from 66 to 75

Two Healthy (Gold): Health reduced from 90 to 80

Vertically Inclined (Gold): Team damage increased from eight to nine percent and additional damage amp increased to 18 percent

Witchy Wallop (Gold): The percentage of original damage dealt increased from 80 to 85 percent

Worth the Wait (Gold): Round reduced from four to two