ALL CHANGES
My Document is here:
Frost: Ability power and attack damage increased from 15/30/45/75 to 16/35/50/80
Warrior: Omnivamp buffed from 10/18/25 to 10/20/30 percent
Warrior: Bonus damage increased slightly to 10/20/30 percent
TFT One-cost champion
Lillia
Mana changed to 40/100
Seraphine
Mana changed to 10/60
Soraka
Star damage increased to 195/290/440
TFT Two-cost champion
Ahri
Orb damage slightly increased to 140/210/325 and returning true damage buffed to 100/150/230
Galio
Timed damage reduction increased to 20/25/30
Kassadin
Shield nerfed to 270/300/330
Kassadin
Bonus stacking damage reduced from 35/50/80 to 30/45/70
Kog’Maw
Physical damage reduced to 154/231/359
Shyvana
Magic damage buffed to 53/79/126
Syndra
Damage after 30 casts reduced from 35 to 30 percent and attack speed reduced to 0.70 percent
TFT Three-cost champion
Katarina
Spinning damage increased to 175/260/420. Nearest enemy damage was also increased to 271/403/651
Wukong
Shield buffed to 380/460/550
TFT Four-cost champiion
Karma
Healing of allies removed
Ryze
Bolt damage increased slightly to 85/130/300
Tahm Kench
Shockwave damage increased slightly to 155/249/1178
TFT Five-cost champion
Briar
Group physical damage increased to 65/98/731 and bonus physical damage increased to 26/39/293
Patch 14.16 TFT Augment changes
TFT Ryze Set 12 skin
Mass adjustments were made to Set 12 Augments. Image via Riot Games
Augments were the early focus in Set 12, from reworks to stat changes. All Augments are listed in alphabetical order. Reworks were applied to Assassin’s Toolbox and Endless Hunt.
Anger Issues (Prismatic): Armor and magic resistance increased from 25 to 30
Assassin’s Toolbox (Prismatic): Rework—Gain a Prowler’s Claw and an Infinity Edge
Avenge the Fallen (Gold): Team stats increased to 18 percent attack damage, 18 ability power, and 18 magic resistance
Bastion Crown (Prismatic): Gained champion changed from Nunu to Shen
Beggars Can Be Choosers (Silver): Gold increased from four to seven
Blaster Crown (Prismatic): Champion gained changed from Tristana to Ezreal
Carmalized Comforts (Gold): Health increased to 60 and the chance to drop gold increased to 10 percent
Clockwork Accelerator (Gold): Gain attack speed reduced from four to three seconds
Dark Alley Dealings (Prismatic): Player combats reduced from five to three
Endless Hunt (Gold): Rework—Hunter units execute enemies below 12 percent health and gain 10 percent attack speed. Gain a Twitch and Kog’Maw
Eternal Growth Plus (Gold): Health gained reduced from 100 to 60
Explosive Growth Plus (Gold): XP increased from 10 to 11
Fast Forward (Gold): Atack speed increased from 25 to 40 percent
Find Your Center (Silver): Maximum health gained increased from 10 to 15 percent
Flexible (Gold): Emblem gained at start of next three Stages instead of every Stage
Giant and Mighty (Prismatic): Health gained reduced from 350 to 300
High Horsepower (Gold): Lillia’s stats buffed to 150 percent attack speed, 150 percent movement speed, and 300 percent bonus damage
Higher Education (Gold) Mana reduced from 100 to 80 and attack speed increased from 10 to 12 percent
Immovable Object (Prismatic): Effect reduced from 70 to 60 percent
Item Collector One (Silver): Team health reduced from 10 to five
Item Collector Two (Gold): Team health reduced from 15 to 10
Keepers One (Silver): Health reduced from 175 to 160
Keepers Two (Gold): Health reduced from 260 to 240
Molten Caramel (Gold): Stats increased to 200 percent damage, 30 less mana, and 20 percent Omnivamp
Pilfer (Gold): Gold gained was removed
Practice Partners (Gold): Mana increased from four to five
Press the Attack (Gold): True damage reduced from 5.5 to five percent
Prismatic Ticket (Prismatic): Chance to gain a free Reroll reduced from 50 to 45 percent
Row Rejuvenation One (Silver): Omnivamp increased from seven to eight percent
Scholar Crown (Prismatic): Item changed to Guardbreaker and champion changed to Bard
Spellblades (Gold): Magic damage reduced from 175 to 150 percent
Three’s a Crowd (Gold): Health increased from 66 to 75
Two Healthy (Gold): Health reduced from 90 to 80
Vertically Inclined (Gold): Team damage increased from eight to nine percent and additional damage amp increased to 18 percent
Witchy Wallop (Gold): The percentage of original damage dealt increased from 80 to 85 percent
Worth the Wait (Gold): Round reduced from four to two