🟡Patch Notes 14.17 Teamfight Tactics🟡

Advertisement

PATCH NOTES

Patch 14.17 is the second official Teamfight Tactics update since the launch of Magic n’ Mayhem, featuring nerfs and buffs from the balance team as the devs try to decrease the gap between Reroll and four-cost carry comps.
Heading into the first Magic n’ Mayhem Tactician Cup tournament, the TFT balance team dropped the 14.16 B-patch in an attempt to tone down overpowered traits and champions without balance thrashing the meta. But the B-patch was only the beginning, with Patch 14.17 expected to have a major impact on the TFT Set 12 meta.
All datamined early balance changes are subject to change prior to the launch of Patch 14.17 on Aug. 28. Updates will occur on Aug. 23 and after the Patch Rundown on Aug. 25, so be sure to bookmark this page to stay up to date on all the Set 12 nerfs and buffs.

Patch 14.17 TFT trait balance changes

Briar skin in TFT Set 12

Watch out for Briar in Patch 14.17. Image via Riot Games

Early testing continues to reduce the damage from the Pyro trait. Briar’s trait, Ravenous, was buffed in addition to individual champion buffs.

Bastion: Armor and magic resistance adjusted from 15/40/70/120 to 15/40/75/140

Chrono: Freeze time at breakpoint of two increased from 2.5 to three seconds and AP increased to 45

Chrono: Attack speed gained at breakpoint of six increased from 60 to 80 percent

Eldrich: Ability power per star level increased from 10 to 12 percent

Faerie: Damage amplification at breakpoint of six increased from 45 to 50

Honeymancy: Bees changed from 3/5/8 to 3/6/9

Hunter: Attack damage changed from 15/40/70 to 15/45/80 percent

Hunter: Takedown attack damage adjusted from 30/65/110 to 30/70/120 percent

Incantor: Ability power at breakpoint of four increased from 20 to 30

Mage: Ability power adjusted from 75/90/105/135 to 75/90/110/150 percent

Multistriker: Chance to trigger attack at breakpoint of five increased from 55 to 60 percent

Pyro: Execute threshold of health for Pyro champions reduced from 12 to 10 percent

Pyro: Cinders collected increased from four to five

Pyro: Attack speed from Cinders increased from one to two percent more

Ravenous (Briar): Damage amplification gained increased from 0.6 to 0.8 percent

Ravenous (Briar): Health gained from snack increased from 150 to 180

Sugarcraft: Attack damage and ability power buffed from 12/25/35 to 20/30/40

Vanguard: Breakpoint of six buffed through an additional 15 percent durability while Shielded

Patch 14.17 TFT champion balance changes

Morgana TFT Set 12

Witches are on the rise. Image via Riot Games

As with all B-patch changes, the adjustments are listed with early changes. Buffs to watch for include multiple levers pulled with Gwen. Five-cost champions like Briar, Milo, Morgana, and Xerath are getting buffs tested as well.

One-cost

TFT One-cost champion Patch 14.17 balance changes

Jayce Mana buffed from 0/60 to 0/50

Attack damage increased from 50 to 55

Nomsy Physical damage from Sneeze fire increased from 213/323/499 to 240/360/550

Soraka Star magic damage buffed from 195/290/440 to 200/300/450

Healing to a nearby ally buffed from 100/120/150 to 120/140/180

Twitch Physical damage from ice shard increased from 100/150/225 to 110/165/259

Ziggs Mana adjusted from 0/50 to 040

Two-cost

TFT Two-cost champion Patch 14.17 balance changes

Ahri Passive ability gained nerfed from 30 to 15 percent

Orb returning true damage reduced from 100/150/230 to 90/135/210

Akali Physical damage from next three attacks reduced from 115/173/280 to 104/156/256

Cassiopeia Attack speed increased from 0.75 to 0.80

Nilah Attack damage reduced from 55 to 50

Shyvana Armor and magic resistance increased from 40 to 45

Damage per second increased from 79 to 84

Aura damage increased from 53/79/126 to 58/84/136

Syndra Rift damage increased from 205/310/480 to 215/325/500

15 casts damage increased from 100/150/235 to 105/155/240

Three-cost

TFT Three-cost champion Patch 14.17 balance changes

Hecarim Mana buffed from 0/50 to 0/40

Health increased from 800 to 850

Charge physical damage increased from 130/195/308 to 300/300/465

Jinx Decaying attack speed changed from 105 to 100 percent

Bonus true damage reduced from 27/41/63 to 21/31/48

Attack damage reduced from 55 to 50

Mordekaiser Shield buffed from 200/250/325 to 210/250/300

Neeko Health regained reworked from 18 percent to flat 115

Shen Durability changed from 35/35/40 to 35/40/50 percent

Swain Maximum health gained increased from 275/325/400 to 300/375/450

Magic damage while transformed reduced from 30/40/65 to 20/30/50

Bonus maximum health gained if already transformed increased from 150/200/275 to 180/230/280

Armor and magic resistance increased from 45 to 50

Veigar Spell damage buffed from 200/300/480 to 240/330/475

Vex Shield buffed from 350/405/480 to 380/430/480

Four-cost

TFT Four-cost champion Patch 14.17 balance changes

Fiora Base physical damage nerfed from 203 to 180

Split physical damage nerfed from 454 to 420

Nami Bubble magic damage buffed from 220/330/1500 to 240/360/1800

Gwen Passive Snip attack changed from every two casts to every one cast

First and last Snip damage nerfed from 125/190/570 to 100/150/500

Mana buffed from 0/40 to 0/30

Nami Spell damage reduced from 220/330/1500 to 240/360/1800

Nasus Health stolen nerfed from 400/600/5000 to 300/480/5000

Physical damage reduced from 220/396/713 to 165/297/535

Ryze Closest enemies hit changed from 4/4/6 to 3/3/6

Taric Hex range changed to 2/2/3

Five-cost

TFT Five-cost champion Patch 14.17 balance changes

Briar Attack speed buffed from 60/60/666 to 75/75/666 percent

Chomp physical damage increased from 195 to 244

Milio Mana changed from 30/130 to 40/120

Knick-knack damage buffed from 290/435/999 to 333/500/1000

Morgana Bat damage buffed from 140/210/888 to 150/225/2000

Xerath Spell damage buffed from 200/300/666 to 220/330/777

Silver Augments

AFK: Gold increased from 18 to 20

Combat Bandages One: Health threshold increased from 50 to 60 percent

Exiles One: Maximum health shield decreased from 25 to 20 percent

Keepers One: Health shield reduced from 160 to 145

Placebo: Attack speed gained increased from one to two percent

Gold Augments

A Golden Quest: Tailored items reduced from three to two

Avenge the Fallen: Stats increased from 18 to 20 percent

Clockwork Accelerator: Attack speed gained increased from six to nine percent

Combat Bandages Two: Health threshold increased from 50 to 60 percent

Dragon’s Spirit: Rework—”Champions equipped with a Dragon’s Claw gain 100 health and 10 percent durability.”

Keepers Two: Health decreased from 240 to 230

Long Distance Pals: Bond stats increased from 20 to 22 percent

Molten Caramel Plus: Gain two Rumble units instead of one

Potions 201: Attack damage and ability power gained increased from 20 to 25 percent

Spellblades: Bonus damage reduced from 150 to 120 percent of ability power

Sweet Tooth Plus: Gain two Nunu units instead of one and healing scaling has been removed

Three’s Company: Random three-cost gained increased from four to five

Unleash the Beast: Attack speed gained increased from 30 to 60 percent

Worth the Wait: Rounds to gain another copy reduced from two to one

Prismatic Augments

Blossoming Lotus Two: Critical Strike increased from 10 to 12 percent

Giant and Mighty: Maximum health gained reduced from five to four

Hedge Fund: Gold gained increased from 20 to 22

Invested Plus Plus: Gold gained increased from 36 to 45

Level Up: XP gained immediately increased from eight to 12

Pumping Up Three: Attack speed increased from 10 to 12 percent

Tiniest Titan: Gold gained after combat increased from one to two

Tiniest Titan Plus: Gold gained after combat increased from one to two and gold gained immediately reduced from 15 to eight

ITEMS

Deathblade

+55% Attack Damage

+50% Attack Damage

Giant Slayer

+30% Attack Damage

+10% Attack Speed

+20 Ability Power

+25% Attack Damage

+10% Attack Speed

+25 Ability Power

Bloodthirster

+20% Attack Damage

+20 Ability Power

+20 Magic Resist

+15% Attack Damage

+15 Ability Power

+20 Magic Resist

Sterak's Gage

+15% Attack Damage

+200 Health

+15% Attack Damage

+150 Health

Red Buff

+40% Attack Speed

+35% Attack Speed Guinsoo's Rageblade Guinsoo's Rageblade

+15% Attack Speed

+10 Ability Power

+10% Attack Speed

+10 Ability Power

Statikk Shiv

+20% Attack Speed

+15 Ability Power

+15 Mana

+15% Attack Speed

+15 Ability Power

+15 Mana

Nashor's Tooth

After casting an Ability, gain 40% Attack Speed for 5 seconds.

+10% Attack Speed

+30 Ability Power

+150 Health After casting an Ability, gain 35% Attack Speed for 5 seconds.

+10% Attack Speed

+25 Ability Power

+150 Health

Last Whisper

+15% Attack Damage

+25% Attack Speed

+20% Critical Strike Chance

+15% Attack Damage

+20% Attack Speed

+20% Critical Strike Chance

Crownguard

Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.

Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.

Ionic Spark

+15 Ability Power

+25 Magic Resist

+150 Health

+15 Ability Power

+25 Magic Resist

+100 Health

Blue Buff

+20% Attack Damage

+20 Ability Power

+20 Mana

+15% Attack Damage

+15 Ability Power

+20 Mana

Adaptive Helm

+15 Ability Power

+15 Mana

+20 Magic Resist

+10 Ability Power

+15 Mana

+20 Magic Resist

Gargoyle Stoneplate

+30 Armor

+30 Magic Resist

+100 Health

+25 Armor

+25 Magic Resist

+100 Health

Steadfast Heart

+20 Armor

+250 Health

+20% Critical Strike Chance

+20 Armor

+200 Health

+20% Critical Strike Chance

@dotesport/toolst

MY PREDICTION

🟩 Pros ‎Patch

🟢 Briar can be very good

🟢 Ahri rip

🟢 Gwen is finally playable

🟢 4x/6x Chrono buffed

🟢 Nerf Op Itemd

🟢 Mage Playable above

🟢 Nasus is finally weaker

🟢 Dragons playable

🟢 Jinx needs a nerf but still playable

🟢 Rakan/Tahm Kench better tank than Nasus

🟢 Cassiopia is very good but with Spatula Witchcraft or Poppy Hero Augment

🟢 Hecarim the good from Raid Boss is now ok, not just a character to be added

🟢 + is that rolls and flex 8/9 are together at the finish line

🟢 Hero Augments are already fairly scaled

🟢 Nerf Lillia/Rumble Hero Augment

🟢 Syndra is unplayable

🟢 Support Items 100 hp nerf

🟥 Cons Patch

🔴 Buff Augment AFK

🔴 Mage at a lower level is even stronger

🔴 Xerath continues to be broken shit and why buffed?

🔴 no 5x Pyro nerf needed

🔴 Most of Artifact is crap

🔴 Legendary Board still has nothing to say

🔴 It is still not worth stacking Briat, it is only for fear

🔴 Poppy Hero Augment with infinity Edge is too bad strong

🔴 Clockwork Accelerator OP?

Advertisement