PATCH NOTES - PHOTOS
PATCH NOTES - TEXT
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CHAMPIONS
R-080T / T-43X
(both same changes)
- Grenade Damage:
From: 130/145/160
To: 100/120/140 (nerf) - Heal:
From: 150
To: 130 (nerf) - Laser Damage:
From: 465
To: 450 (slight nerf)
➡️ Overall: Nerf
Poppy
- Buckler Damage:
From: 186 (90% AP)
To: 246 (150% AP) (huge buff) - Cyberboss Splash Damage:
From: 74
To: 98 (buff) - Scaling:
Better damage scaling thanks to higher AP ratio.
➡️ Overall: Buff
Shaco
- Active Damage:
From: 287
To: 308 (buff) - Scaling:
From: 275% AD + 60% AP
To: 300% AD + 60% AP - Passive: unchanged
- Kingpin bonus: unchanged
➡️ Overall: Buff
Naafiri
- Active Damage:
From: 207
To: 227 (buff) - Packmate Damage:
From: 51
To: 62 (buff) - Alpha Damage:
From: 129
To: 144 (buff) - Attack Speed:
From: 0.80
To: 0.85 (buff) - Attack Damage:
From: 52/78/117
To: 55/83/124 (buff)
➡️ Overall: Buff
Twisted Fate
- Active Damage:
From: 225
To: 300 (buff) - Special Card Damage:
From: 390
To: 375 (slight nerf) - Passive: unchanged
➡️ Overall: Slight Buff (active up, special card slightly down)
Jarvan IV
- Shield:
From: 300
To: 350 (buff) - Damage:
From: 200
To: 350 (big buff) - Attack Damage:
From: 50/75/113
To: 60/90/135 (buff)
➡️ Overall: Buff
Rengar
- Heal:
From: 180
To: 160 (nerf) - Leap Damage:
From: 227
To: 213 (slight nerf) - Follow-up Strikes: unchanged
➡️ Overall: Slight Nerf
Annie
- Fireball Damage:
From: 315
To: 345 (buff) - Mini Fireballs:
From: 45
To: 60 (buff) - Tibbers Damage: unchanged
➡️ Overall: Buff
Cho'Gath
Cho'Gath fires a disorienting sound blast in a cone, dealing 130 / 204 / 1597 magic damage (based on Ability Power and Health).
Then, gains 270 / 476 / 2995 max Health, grows in size, and increases the area of future sound blasts.
- changes from 200% to Health from Ability Power to 80%
- changes from 10% Health from starting Health: 22%
- changes from 380% = 200% + 10% to Example: 476 = 80% Ability Power + 22% starting Health
Miss Fortune
Miss Fortune fires changes from 8 waves to 9 waves of bullets towards the largest clump of enemies over 2 seconds.
Enemies hit take 33 / 50 / 269 physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.
- Kingpin bonus: changes from 4 to Fire 3 additional waves.
Samira
Samira dashes towards her target and fires a volley of 20 bullets, over 2 seconds, split between enemies within three hexes.
Each bullet reduces armor by 3 and deals 59 / 88 / 2194 physical damage, reduced by 20% per hex of distance from Samira.
Total damage: 1170 / 1755 / 43875.
When the volley ends, Samira dashes back to safety, dealing 325 / 488 / 7313 physical damage to her target.
For the duration of the ability:
- Samira is Unstoppable.
- Gains 12 / 12 / 100% Omnivamp (scaling with Ability Power).
- changes from 20+3 Bullets: 20 + 2 per Ability Amp
- changes from 81 Bullet Damage: 88 Attack Damage
- changes from 450 Slide Damage: 488 Attack Damage
- changes from 60/90/135 Attack Damage: 65 / 98 / 146
Summary:
Champion | Change Summary |
---|---|
R-080T / T-43X | ❌ Nerfed |
Poppy | ✅ Buffed (Big Damage Buff) |
Shaco | ✅ Buffed |
Naafiri | ✅ Buffed (AD/AS Buffs) |
Twisted Fate | ✅ Slight Buff (more active damage) |
Jarvan IV | ✅ Buffed (Shield + Damage) |
Rengar | ❌ Slight Nerf (healing & damage down) |
Annie | ✅ Buffed |
Miss Fortune | ❌ Nerfed |
Cho'Gath | ❌ Nerfed |
Samira | ✅ Buffed |
TRAITS
BoomBots
BoomBots fire a missile at a nearby enemy every time they deal 400 damage, dealing magic damage.
8% of the damage they take is added to the damage dealt.
(2) Deal 150 magic damage.
(4) Deal 325 magic damage.
(6) Fire two missiles, each dealing from 225 to 275 magic damage.
Golden Ox
Golden Ox gain bonus damage and have a chance to drop gold on kill.
If you spend 0 gold on rerolls or XP in a single turn, they permanently increase their damage amplification and the gold required for the next bonus.
Rerolls count double towards gold spent. Golden Ox must have fought last round.
(2) from 13 to 12% Damage Amplification, 20% chance to drop gold.
(4) from 20 to 22% Damage Amplification, from 50% to 60% chance to drop gold.
(6) from 20% to 30% Damage Amplification, from 70% to 100% chance to drop loot, 7% chance loot is a component.
Nitro
Each round, unique Nitro champions grant Chrome to R-080T based on their star level.
Each Chrome provides from 14 to 11 Health and 1 Ability Power.
At 200 Chrome, R-080T upgrades to T-43X!
(3) Summon R-080T!
(4) Fire a giant laser!
Chrome per star level: 0 / 0 / 0 / 0
Virus
The Virus infects your shop with a 10% chance to spawn a Bloblet.
When purchased, the Bloblet merges and increases the strongest Zac’s max Health by 3% and Ability Power by 4.
(Doubled in Hyper Roll!)
ITEMS
Suspicious Trench Coat
Once per combat, when the holder drops to from 66% Health to 60% they split into 3 copies of themselves, each with from 33% of their max Health to 25%
- Unique — only 1 per champion.
Cybercoil
Abilities and attacks mark enemies for from 5 second to 8 seconds.
Heal for from 10% to 12% of damage dealt to marked enemies.
- Recommended users: Sejuani, Jax, Mordfekaiser
- from 50 to +55 Armor
- from 50 to +55 Magic Resist
Flux Capacitor
- +15% Attack Damage
- from 25% to +20% Attack Speed
Holobow
Attacks that critically strike grant 2 bonus Mana.
After casting an ability, gain from 40% to 60% Critical Strike Chance for 5 seconds.
- Recommended users: Varus, Jhin, Zeri
- +25% Attack Speed
- +25 Ability Power to 30%
- +15 Mana
Hyper Fangs
When you damage an enemy, store from 25% to 30% of the damage dealt to them.
After 4 seconds, unleash the stored damage to the target and the nearest enemy as physical damage.
- Recommended users: Naafiri, Jhin, Varus
- +30% Attack Damage
- from 20 to +30 Ability Power
- +15% Omnivamp
Pulse Stabilizer
- from +35% to +30% Attack Damage
- from +35 to +30% Critical Strike Chance
EMBLEMS
Marksman Emblem
Dealing physical damage to enemy reduces ther Armor from 1 to 2
Bastion Circlet (prismatic)
Gain a Bastion Emblem, a Sejuani, and a Giant's Belt.
Bruiser Circlet (prismatic)
Gain a Bruiser Emblem, a Gragas, and a Giant'sBelt.
Cyberdeck
At combat start, up to 2 of your Exotech units with 2 items gain an ideal Exotech item.
Gain a Jax and Naafiri.
Dynamo Circlet (prismatic)
Gain a Dynamo Emblem, a Miss Fortune, and a BF Sword.
Dynamo Crown (prismatic)
Gain a Dynamo Emblem, a Spear of Shojin, and an Elise.
Executioner Circlet (prismatic)
Gain an Executioner Emblem, a Zed, and Sparring Gloves.
Final Ascension (prismatic)
Your team gains 15% Damage Amp.
After 15 seconds, this increases to 45% Damage Amp.
Marksman Circlet (prismatic)
Gain a Marksman Emblem, an Aphelios, and a Recurve Bow.
Rapidfire Circlet (prismatic
Gain a Rapidfire Emblem, a Zeri, and a BF Sword.
Slayer Circlet (prismatic)
Gain a Slayer Emblem, a Zed, and Sparring Gloves.
Strategist Circlet (prismatic)
Gain a Strategist Emblem, a Yuumi, and a Giant's Belt.
Techie Circlet (pristmatic)
Gain a Techie Emblem, a Brand, and a Tear of the Goddess.
Transistor
When Bastions' start of combat bonus ends:
- 50% of it converts into Attack Damage and Ability Power.
- They gain from 20% to 50% Attack Speed.
Gain an Illaoi and a Jax.
Trial Run
Gain an Exotech Golem with a copy of each of your Exotech items. It gains:
- from 1.5% to 1% Health
- from 4% to 2% Attack Damage per Exotech star level.
Gain a Jhin and a Naafiri.
Vanguard Circlet (prismatic)
Gain a Vanguard Emblem, a Leona, and a Giant's Belt.
AUGMENTS
Augments (Gold)
● Cyberdeck
- Max Items Granted: 3 → 2
● The Chug Bug (Gragas Hero)
- Chance to Proc: 35/40/45% → 50%
- Passive Damage: 100/150/240 → 130/195/300
● Transistor
- AS Gained: 25% → 50%
● Trial Run
- Golem HP per Star Level: 1.5% → 1%
- Golem AD per Star Level: 4% → 2%
Augments (Prismatic)
● Chemtech Overdrive (Black Market)
- No longer appears on 2-1
- HP: 250 → 450
- Attack Speed: 30% → 35%
● Cruel Pact (Black Market)
- Heal per turn: 3 → 4
● Double Trouble (Black Market)
- Bonus Stats: 35 → 40
- Bugfix: Starring up the unit to 3★ while on the bench properly grants the 2★ copy of the unit
● Lifelong Learning (Black Market)
- HP gained each turn: 1.5% → 2%
● Scoped Weapons (Black Market)
- AS Gained: 18% → 25%
