BPATCH 14.20
PATCH 14.20
PATCH NOTES
Champions
Yuumi
Every 4 seconds, heal the attached ally for 150/225/3000 Health and grant them either 3/5/200 Ability Power or 4/6/200% Attack Damage based on their role, doubled if she heals them over full Health. She grants Ability Power to champions with a "Magic" role and Attack Damage to champions with an "Attack" role.
Heal: 150%/225%/3000%
Ability Power: 3/5/200
Attack Damage: 4%/6%/200%
→
Every 4 seconds, heal the attached ally for 120/240/3000 Health and grant them either 3/6/200 Ability Power or 3/6/200% Attack Damage based on their role, doubled if she heals them over full Health. She grants Ability Power to champions with a "Magic" role and Attack Damage to champions with an "Attack" role.
Heal: 120%/240%/3000%
Ability Power: 3/6/200
Attack Damage: 3%/6%/200%
Ashe
Mana:
50/100 → 50/90
Blitzcrank
Gain 298/401/566 Shield for 6 seconds.
→
Honey Barrier
Gain 298/401/566 Shield for 4 seconds.
Elise
Heal: 160%/190%/230% → 190%/220%/250%
Jayce
Total Damage: 425%/425%/475% → 450%/450%/500%
Lillia
Healing: 220%/260%/320% → 250%/290%/330%
Nomsy
AD:
46/69/104 → 48/72/108
Poppy
Gain 275/300/325 Shield for 3 seconds. Then, wallop the target for 238/356/534 physical damage.
→
Gain 275/300/325 Shield for 4 seconds. Then, wallop the target for 238/356/534 physical damage.
Seraphine
Fires a soundwave towards the longest line of enemies that deals 240/360/540 magic damage, reduced by 35% for each enemy hit.
→
Fires a soundwave towards the longest line of enemies that deals 240/360/540 magic damage, reduced by 30% for each enemy hit.
Twitch
Fire a piercing shard of ice that Sunders for 5 seconds and deals 110/165/259 physical damage, reduced by 10% for each enemy hit.
Sunder: Reduce Armor
→
Fire a piercing shard of ice that Sunders for 5 seconds and deals 110/165/259 physical damage, reduced by 20% for each enemy hit.
Sunder: Reduce Armor
Warwick
Bonus Damage: 60%/60%/65% → 60%/60%/60%
Heal: 15%/20%/30% → 18%/20%/30%
Zoe
Damage: 125%/190%/285% → 135%/205%/305%
Ahri
Orb Damage: 200%/300%/460% → 220%/330%/500%
Akali
Mana:
10/70 → 0/60
Galio
Flat Damage Reduction: 20/25/30 → 25/30/40
Kog'Maw
AD:
55/83/124 → 53/80/119
Mana:
15/75 → 20/70
Physical Damage: 280%/280%/280% → 300%/300%/300%
Nilah
Passive: Shields grant 60% Attack Speed for 3 seconds.
Active: Dash up to 2 hexes away, then deal 180/270/428 physical damage to enemies in a line through the target. Gain 100/140/180 Shield for 3 seconds.
→
Passive: Shields grant 60% Attack Speed for 4 seconds.
Active: Dash up to 2 hexes away, then deal 180/270/428 physical damage to enemies in a line through the target. Gain 100/140/180 Shield for 4 seconds.
Rumble
Durability: 30%/30%/35% → 35%/35%/35%
Syndra
Primary Target Damage: 230%/345%/520% → 250%/375%/565%
Area Damage: 115%/170%/260% → 125%/185%/280%
Hecarim
AD:
60/90/135 → 55/83/124
Cleave Damage: 125%/125%/130% → 130%/130%/135%
Hwei
Bolt Damage: 130%/200%/320% → 150%/225%/350%
Jinx
AD:
50/75/113 → 52/78/117
Mordekaiser
Gain 300/350/400 Shield that decays over 2 seconds and slam the target, dealing 180/270/430 magic damage in a 2-hex line. Gain 12% Damage Amp for the rest of combat.
Shield Amount: 300%/350%/400%
→
Gain 350/400/450 Shield that decays over 3 seconds and slam the target, dealing 180/270/430 magic damage in a 2-hex line. Gain 10% Damage Amp for the rest of combat.
Shield Amount: 350%/400%/450%
Neeko
Mana:
50/125 → 40/110
Shen
Gain 35/40/50 Durability for 3 seconds. Create 3 volcanic ruptures under the closest enemies which Stun for 1.5 seconds and deal 120/180/300 magic damage. Subsequent ruptures on the same enemy are 50% effective.
→
Gain 35/40/50 Durability for 4 seconds. Create 3 volcanic ruptures under the closest enemies which Stun for 1.5 seconds and deal 120/180/300 magic damage. Subsequent ruptures on the same enemy are 50% effective.
Veigar
Damage: 240/330/475 → 260/340/460
Vex
Shield: 380%/430%/480% → 420%/450%/480%
Wukong
Shield Amount: 380%/460%/550% → 380%/480%/580%
Gwen
Snip Base Damage: 95%/145%/430% → 90%/135%/430%
Kalista
Passive: Attacks embed a spear in her target. Every 3/3/1 attacks, also embed spears into 2/2/3 nearby enemies.
Active: Deal 27/43/170 physical damage to each enemy for each of their embedded spears.
→
Passive: Attacks embed a spear in her target. Every 3/3/1 attacks, also embed spears into 2/2/3 nearby enemies.
Active: Deal 27/43/170 physical damage to each enemy for each of their embedded spears. If there is a safe position nearby, leap to it.
Nasus
Steal 300/480/5000 Health split between the nearest 3/4/10 enemies. Each cast after heals 250/300/900 Health and deals 165/297/535 physical damage to the target instead.
Health Steal: 300/480/5000
→
Steal 350/500/5000 Health split between the nearest 3/4/10 enemies. Each cast after heals 250/300/900 Health and deals 165/297/535 physical damage to the target instead.
Health Steal: 350/500/5000
Varus
AD:
55/83/124 → 52/78/117
Camille
Hookshot and Ability Damage: 165%/165%/800% → 180%/180%/800%
Milio
Magic Damage: 333%/500%/1000% → 333%/555%/1000%
Smolder
Armor:
50 → 65
Magic ResistMagic Resist:
50 → 65
Traits
Bastion
Your team gains 10 Armor and Magic Resist.
Bastions gain more, and the value doubles in the first 10 seconds of combat.
(4) 40 → 45 ArmorMR
(6) 75 → 100 ArmorMR
(8) 140 → 200 ArmorMR and 2 champions starting combat in the back 2 rows are invulnerable until 4 Bastions die
Eldritch
When your team loses 20% of their Health, an Old God awakens. It gains 25% Health and 12 → 10% Ability Power for each Eldritch star level.
Faerie
Faeries gain Health and create special items that become stronger with trait tiers.
Only Faeries can hold Faerie items.
(3) 200 → 150 HP, Gain Queen's Crown that grants 30% Damage Amp Damage Amp
(5) 400 → 350 HP, Crown 45% Damage Amp, Gain Queenguard's Armor
(7) 600 → 650 HP, Crown 50 → 55% Damage Amp, Gain a 2nd Crown
(9) 900 HP, Crown 60 → 66% Damage Amp, Items become Radiant
Honeymancy
Honeymancers gain 5 Bees that deal magic damage to their target every 3/3/1.5 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.
When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.
(5) 8 → 9% of damage dealt, 4% of damage taken
Hunter
Hunters gain Attack Damage, increased the first time they get a takedown each combat.
(4) 40 → 45% AD, 70 → 75% after takedown
Mage
Mages cast their Abilities twice and have modified total Ability Power.
(3) 75 → 85% AP
(5) 90 → 100% AP
(7) 110 → 125% AP
Multistriker
Multistrikers' attacks have a chance to trigger 2 extra attacks.
(3) 30 → 25% chance
Preserver
Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead.
Preservers gain double the amount.
(3) 4 → 3.5% HP or 5 → 4.5% Mana
(4) 6 → 5% HP or 7 → 6% Mana
(5) 9 → 7.5% HP or 11 → 9% Mana
Pyro
Your team gains 3% Attack Speed. Pyro champions gain more and execute enemies under 10/10/10/15% Health.
For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more .
(2) 10 → 5% AS
Ravenous
(1) Briar gains Damage Amp 0.8 → 0.7% Damage Amp for each player health you are missing. Each round, gain a Light Snack to give her 180 HP in exchange for 3 of your player health.
Scholar
Scholars gain bonus Mana on attack and Ability Power.
(4) 5 Mana per attack, 15 → 20 AP
Shapeshifter
Shapeshifters gain max Health. After their first Ability cast, they triple this effect.
(4) 16 → 18% HP
(6) 24 → 27% HP
(8) 30 → 33% HP, and heal 3% HP every 2 seconds
Sugarcraft
Sugarcrafters build a layer cake from sugar. Gain sugar for each component your champions are holding after player combat.
They gain Attack Damage and Ability Power, increased by 10% for each cake layer. When the cake has reached 7 layers, gain treats instead!
(2) 2 → 3 sugar, 20 → 22 ADAP
(4) 4 sugar, 30 → 33 ADAP
(6) 6 sugar, 35 → 36 ADAP, team gains 100 HP
Vanguard
Vanguards gain 10/10/15 → 10/10/20% Durability while Shielded.
Combat start and at 50% Health: Gain a Shield for a percent of max Health for 10 seconds.
(4) 30 → 35% max Health
Warrior
Warriors gain Omnivamp and Damage Amp. When Warriors drop below 70% health, they gain double .
(6) 25% Omnivamp, 25% Damage Amp, also gain 20 → 15% pbePatchNote.augment.stat.damagereduction Durability
Witchcraft
Witch Abilities apply a curse to enemies for 4 seconds. When a cursed enemy dies, the curse spreads to the nearest enemy.
Cursed enemies become:
(2) smaller, losing 150 → 120 HP
(4) AND green, taking 4 → 6% of their max Health as magic damage per second
Items
Blue Buff
When the holder gets a takedown, they deal 8 → 5% more damage for 8 seconds.
Bramble Vest
Armor: +55 → +65
Crownguard
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 35 → 25 Ability Power.
Dragon's Claw
MR: +65 → +75
Eternal Monarch's Crown
After dealing damage 12 times, gain 60 → 66% for the rest of combat.
Queenguard's Armor
Gain 25 → 20% increased healing and shielding. Heal for 12 → 5% of the Queen's damage dealt.
AP
Health: +250 → +400
Augments
Precise Planning
When you win or lose combat by 3 → 4 or fewer units, gain 3 → 2 gold next round.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 33 → 30 gold.
Avenge The Fallen
After 3 allies die, your team gains 30 → 28% Attack Damage, 30 → 28 Ability Power, 30 → 28 Armor, and 30 → 28 Magic Resist.
Blaster Crest
Gain an Blaster emblem and a Tristana.
→
Gain an Blaster emblem.
Chrono Crest
Gain a Chrono emblem and a Zilean.
→
Gain a Chrono emblem.
Faerie Crest
Gain a Faerie emblem and a Tristana.
→
Gain a Faerie emblem.
Frost Crest
Gain a Frost emblem and a Zilean.
→
Gain a Frost emblem.
Honeymancy Crest
Gain a Honeymancy emblem and a Nunu.
→
Gain a Honeymancy emblem.
Multistriker Crest
Gain a Multistriker emblem and a Kassadin.
→
Gain a Multistriker emblem.
Portal Crest
Gain a Portal emblem and a Kassadin.
→
Gain a Portal emblem.
Prizefighter
Gain 2 item component(s). Every 4 → 5 wins gives you an item component.
Pyro Crest
Gain a Pyro emblem and an Akali.
→
Gain a Pyro emblem.
School Mascot
The Eldritch summon is holding beneficial items. The summon gains bonus 10% Health and 30 Ability Power. Gain an Elise and a Syndra.
→
The Eldritch summon holds a beneficial item. The summon gains bonus 10% Health and 10 Ability Power. Gain an Elise and a Syndra.
Unleash The Beast
Gain a Sterak's Gage. When its effect triggers, the holder gains 45 → 35% Attack Speed for the rest of combat and immunity to crowd control for 10 seconds.
Witchcraft Crest
Gain a Witchcraft emblem and a Cassiopeia.
→
Gain a Witchcraft emblem.
Worth the Wait
Gain a random 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game.
Champion: ?
→
Gain a random two-star 1-cost champion. After 1 rounds, gain another copy of them at the start of each round for the rest of the game.
Champion: ?
Support Golem I
Deleted
Blaster Crown
Gain an Blaster emblem, a Spear Of Shojin, and an Ezreal.
→
Gain an Blaster emblem, a Tear of the Goddess, and an Ezreal.
Blossoming Lotus II
Your team's Abilities can critically strike. Every 3 seconds, your team gains 12 → 15% Critical Strike Chance.
Chrono Crown
Gain a Chrono emblem, an Archangel's Staff, and a Zilean.
→
Gain a Chrono emblem, a Needlessly Large Rod, and a Zilean.
Frost Crown
Gain a Frost Emblem, a Protector's Vow, and a Swain.
→
Gain a Frost Emblem, a Chain Vest, and a Zilean.
Hard Commit
Gain a random emblem. Now and after each Carousel, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
→
Gain a random emblem. Now and and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5).
Honeymancy Crown
Gain a Honeymancy emblem, a Gargoyle Stoneplate, and a Nunu.
→
Gain a Honeymancy emblem, a Chain Vest, and a Nunu.
Living Forge
Gain an Artifact anvil now and after every 8 → 9 player combats.
Multistriker Crown
Gain a Multistriker emblem, a Quicksilver, and a Kassadin.
→
Gain a Multistriker emblem, a Sparring Gloves, and a Kassadin.
Portal Crown
Gain a Portal emblem, a Spear of Shojin, and a Kassadin.
→
Gain a Portal emblem, a Tear of the Goddess, and a Kassadin.
Pyro Crown
Gain a Pyro emblem, a Infinity Edge, and an Akali.
→
Gain a Pyro emblem, a BF Sword, and an Akali.
Support Golem II
Gain 1 Golem that fights for your team, holding 2 → 1 permanently attached Support item(s).
Tiniest Titan+
Gain 8 → 15 gold now.
Upward Mobility
Buying XP costs 1 less. Gain 3 → 2 Health and 2 free rerolls whenever you level up.
What the Forge
Completed items you own (except Tactician's Crown and Emblems) are transformed into random Artifacts. Champions gain 110 Health per equipped Artifact. Gain 1 Artifact Anvil.
→
Completed items you own (except Tactician's Items and Emblems) are transformed into random Artifacts. Champions gain 60 Health per equipped Artifact. Gain 1 Artifact Anvil.
Worth the Wait II
Gain a random 2-cost champion. Gain another copy at the start of each round for the next 8 rounds.
Champion: ?
→
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Champion: ?
Portals
Let 'Em Cook
Start with a Spatula and a Frying Pan.
→
Start with a Spatula and a Frying Pan. Reforgers wont drop.
Charms
Barrier
GoldGold:
6 → 5
Golden Armor
[New] Your team gains 50 for every 10 gold you have for 1 round.
GoldGold:
Scope Expansion
[New] Champions in your back 2 rows gain 2 Attack Range for 1 round.
GoldGold:
Combat Mastery
[New] Next combat: Gain 1 XP for each enemy your team kills.
GoldGold:
Judgement
GoldGold:
2 → 0
The Chariot
GoldGold:
3 → 2
The Moon
GoldGold:
2 → 4