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🟡Patch Notes 14.21 Teamfight Tactics🟡

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PATCH NOTES

Champions Changes

Dark Monolith

Passive: On arrival, Stun all adjacent enemies for 2 seconds.

Active: Deal 150 to the target and all adjacent enemies. For the next 4 seconds, attacks chain lightning 2 times to nearby enemies, dealing 75 magic damage. → Passive: On arrival, Stun all adjacent enemies for 2 seconds. Active: Deal 150 to the target and all adjacent enemies. For the next 8 seconds, attacks chain lightning 2 times to nearby enemies, dealing 75 magic damage.

Many-Eyed Beast

Passive: On arrival, Stun all enemies within 2 hexes. Every 3 attacks will chain lightning 4 times to nearby enemies. Lightning deals 85 magic damage.

Active: Deal 375 magic damage to enemies near the target. Then, gain 40% Attack Speed for 4 seconds.

Passive: On arrival, Stun all enemies within 2 hexes. Every 3 attacks will chain lightning 4 times to nearby enemies. Lightning deals 85 magic damage.

Active: Deal 375 magic damage to enemies near the target. Then, gain 60% Attack Speed for 4 seconds.

Jax

Bonus Armor and Magic Resist: 60/75/95 → 75/90/110

Nomsy

Sneeze fire at the target, dealing 232/348/532 physical damage. 50% of overkill damage is dealt to the closest 2 targets.

Dragon Upgrade: Deal 328/492/748 physical damage instead. Overkill hits 4 targets.

Sneeze fire at the target, dealing 232/348/532 physical damage. 50% of overkill damage is dealt to the closest 2 targets.

Dragon Upgrade: Deal 306/460/699 physical damage instead. Overkill hits 4 targets.

Warwick

Bonus Damage: 60%/60%/60% → 70%/70%/70%

Heal: 18%/20%/30% → 20%/25%/30%

Ahri

Orb of PerceptionOrb of Perception

Orb Damage: 220%/330%/500% → 230%/345%/520%

True Damage: 13%/20%/30% → 15%/25%/35%

Akali

Fire Point StrikeFire Point Strike

Dash Damage: 260%/260%/260% → 280%/280%/280%

Nilah

Ad 50/75/113 → 55/83/124

Rumble

Mana 20/60 → 30/70

Shyvana

Health 750 → 700

Syndra

Conjure a rift on the target that deals 250/375/565 magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast.

15 Casts: Enemies adjacent to the target are Shredded and take 125/185/280 magic damage. 30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 30% damage.

Shred: Reduce Magic Resist

Conjure a rift on the target that deals 250/375/565 magic damage and 20% Shreds for 6 seconds. This ability upgrades the more it is cast.

15 Casts: Enemies adjacent to the target are Shredded and take 125/185/280 magic damage. 30+ Casts: For every 30 casts, create an additional rift on a nearby enemy that deals 35% damage.

Shred: Reduce Magic Resist

Tristana

Damage: 340%/340%/340% → 360%/360%/360%

Bard

Damage: 110%/165%/255% → 105%/160%/245%

Jinx

AD 52/78/117 → 55/83/124

Swain

Mana 70/140 → 70/130

Vex

Shield: 420%/450%/480% → 380%/410%/450%

Fiora

AD 72/108/162 → 75/113/169

Kalista

Passive: Attacks embed a spear in her target. Every 3/3/1 attacks, also embed spears into 2/2/3 nearby enemies.

Active: Deal 27/43/170 physical damage to each enemy for each of their embedded spears. If there is a safe position nearby, leap to it.

Passive: Attacks embed a spear in her target. Every 3/3/1 attacks, also embed spears into 2/2/3 nearby enemies.

Active: Deal 30/47/170 physical damage to each enemy for each of their embedded spears. If there is a safe position nearby, leap to it.

Rakan

Shield Amount: 180%/200%/1000% → 160%/180%/1000%

Trait Changes

Blaster

Blasters gain Damage Amp, which increases for 3 seconds after casting their Ability.

(4) 35% Damage Amp; 60 → 65% during burst

Chrono

Chronos gain 15 Ability Power.

Combat start: begin a 14 second countdown, which speeds up by 1 second after each Chrono Ability cast. At the end of the countdown, gain a special effect:

(2) Your team heals 20 → 15% HP; Chronos gain 20 AP

(4) AND freeze time for 3 seconds, Chronos keep fighting and gain 45 → 55 AP

Faerie

Faeries gain Health and create special items that become stronger with trait tiers.

Only Faeries can hold Faerie items.

(5) 350 → 400 HP, Crown 45% Damage Amp, Gain Queenguard's Armor

(7) 650 → 700 HP, Crown 55 → 60% Damage Amp, Gain a 2nd Crown

(9) 900 → 999 HP, Crown 66% Damage Amp, Items become Radiant

Frost

Frost champions gain Ability Power and Attack Damage. The first few enemies to die become allied ice soldiers which lure enemy attacks if they are within range and retargeting.

Soldiers have 200 Health per stage.

(5) 35 → 40 APAD, 2 soldiers

(7) 50 → 55 APAD, 3 soldiers, soldiers explode on death

Honeymancy

Honeymancers gain 5 Bees that deal magic damage to their target every 3/3/1.5 seconds. Each Bee deals damage based on the damage a Honeymancer deals and takes.

When a Honeymancer dies, they leave 2 Bees that follow nearby Honeymancers for the rest of combat.

(3) 5 → 7% of damage dealt, 3% of damage taken

(5) 9 → 13% of damage dealt, 4 → 5% of damage taken

(7) 16 → 20% of damage dealt, 8 → 10% of damage taken. Bees deal damage twice as often.

Hunter

Hunters gain Attack Damage, increased the first time they get a takedown each combat.

(4) 45 → 40% AD, 75 → 70% after takedown

(6) 70 → 65% AD, 110 → 100% after takedown. Also gain 20% AS.

Mage

Mages cast their Abilities twice and have modified total Ability Power.

(5) 100 → 95% AP

(7) 125 → 110% AP

Multistriker

Multistrikers' attacks have a chance to trigger 2 extra attacks.

(5) 60 → 65% chance

(7) 70 → 80% chance; heal 3% max Health every attack

Preserver

Your team heals for a percent of their max Health every 3 seconds. If they're full Health, restore Mana instead.

Preservers gain double the amount.

(3) 3.5 → 4% HP or 4.5 → 5% Mana

(4) 5 → 6% HP or 6 → 7% Mana

(5) 7.5 → 8% HP or 9 → 10% Mana

Pyro

Your team gains 3% Attack Speed. Pyro champions gain more and execute enemies under 10/10/10/15% Health.

For each kill, Pyro champions create an infernal cinder that you collect the next round. For every 5 cinders you collect, your team gains 2% more .

(4) 40 → 50% AS

(5) 55 → 65% AS and execute under 15% Health

Scholar

Scholars gain bonus Mana on attack and Ability Power.

(6) 10 Mana per attack, 20 AP, and Abilities heal an ally for 15 → 10% of damage dealt

Item Changes

Corrupt Vampiric Scepter Deleted
Mogul's Mail

Grants 1 Armor, 1 Magic Resist, and 5 → 7 Health when taking damage, stacking up to 35 times.

Zhonya's Paradox

AP: +45 → +40

Unstable Treasure Chest

When the holder dies, the 3 closest allies gain a temporary completed item.

[Support item]

When the holder dies, the 4 highest percent health allies gain a temporary completed item.

[Support item]

Zephyr

Your team gains 8 → 2% Attack Speed.

Augment Changes

Balanced Budget+

At the start of the next 4 rounds, gain 9 → 10 gold.

Category Five

Gain a Runaan's Hurricane. Your Runaan's Hurricanes shoot 1 extra bolts, each dealing 90 → 85% of the original damage.

Combat Caster

Your team gains 80-160 Shield for 4 → 3 seconds after casting their Ability. The Shield amount scales with round of the game.

Hunting Frenzy

Your Hunters execute enemies below 10% health and gain 10 → 5% Attack Speed. Gain a Twitch and a Kog'maw.

Learning to Spell

Your team gains 18 → 12 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

Little Buddies

Your 4-cost and 5-cost champions gain 65 Health and 9 → 7% Attack Speed for every 1-cost and 2-cost champion on your board.

Raid Boss

Combat start: Your strongest Bastion gains 20% Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.

Combat start: Your strongest Bastion gains 20% Health. When other units die, they transfer 20% of their Armor and Magic Resist to it. Gain a Poppy and a Nunu.

Royal Guard

Every 3 seconds, all Faeries restore 4 → 3% max Health, and the Faerie Queen gains 1% Attack Damage and Ability Power for every other suriving Faerie. Gain a Lillia and a Tristana.

Spin To Win

Gain 2 Wukongs. Your strongest Wukong's Ability scales with Attack Damage instead of resists. After each cast, Wukong gains stacking 20 → 12% Attack Damage and 30 → 20% Attack Speed.

I'm The Carry Now

Get a Sentinel with tailored offensive items. It gets stronger at the start of each Stage.

Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.

Assassin's Toolbox Deleted
Support Golem II Deleted

Portal Changes

Treasure Golems

[Deleted] Start with a Golem permanently equipped with an Unstable Treasure Chest. On Stage 3-5, the Golem equips another one.

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