Piltover Requirements
The pre-requisite for this comp is to hit an early Piltover start which can be seen in the board below. You just need 3 Piltovers and you generally want to lose streak throughout stage 2 and 3.
If you reach 2-5 and still haven't found a piltover start, then it is advisable to pivot unless you have a lot of HP.
Things to look out for in the early game are the Zaun buffs. Generally if the first Zaun buff is Robotic Arm, you always push for jinx reroll 3. However, if it is different you can try pushing for level 8 and playing Zeri 2 instead of Jinx 3.
Suggested legends are as follows:
- Pengu (You want to get any healing augments you can get which can help you get higher stacks for your T-Rex)
- Twisted Fate (This is also good as you can get perfect item Jinx which is usually 3 Runaan's Hurricane)
EARLY GAME BOARD






Positioning (Early Game)
The best way to ensure that you gain all your stacks is to make sure that your positioning is like the one above wherein most of our squishier units are at the front line to ensure that they are killed first and we have lower chances of winning. By doing this, we can ensure more stacks and at the same time killing 1-2 units per round on stage 2 which can help preserve our HP. The goal is to get 50 economy as early as possible and spend any gold above 50 on leveling.
MIDGAME BOARD





















Once you reach atleast 30 stacks on your T-Rex this is when you want to level with your gold and generally want to stabilize on Level 7 and reroll for your Jinx and 4 cost units such as Zeri and Urgot. You want 4 Zaun and can play warwick if you don't hit an urgot in the midgame. Once you win and get 30 stacks on your T-Rex winning rounds will be easier. You can either slowly get your economy back up or try donkey rolling for your Jinx to make it 3 star.
For Itemization:
Tank items
- Generally, you want any tank items you can put on one of them as it does not really matter but you should adjust to what the majority of the lobby is playing. If there are a lot of AD players get bramble and DragonClaw when playing against an AP Lobby.
- Urgot
- Ekko
Damage Items
- You can put your dmg items on Jinx or Zeri depending on if you went for a reroll Jinx of Fast 8 Comp. After fully itemizing one of them you generally want to slam items on your Tristana as this is your item holder for Senna. However, if you hit an early Senna you can itemize her.
- Jinx (Triple Runaans; Giant Slayer, Last Whisper, IE, Runaan's, Hextech Gunblade, Death Blade) Itemization for Jinx is very flexible as she is a versatile unit especially with Robotic Arm.
- Zeri (Guinsoo, Giant Slayer, Infinity Edge)
- Senna (Guinsoo, Giant Slayer, any AD Item)
Your final board shoud look like something like this. Like I said previously, itemization depends highly on you as Zeri and Jinx are both good carries and you want any other items on Senna. Another alternative pathway is to put your tank items on Sion and give Urgot items such as Blood Thirster, HOJ, and Titan's Resolve which gives you a tankier front line.
Feel free to experiment and see what works best for you! :D
FINAL BOARD




























