Comments1
FINAL BOARD (version 1)
Traits
6
Scholar

1
Bat Queen

4
Bastion

2
Preserver

2
Arcana

2
Witchcraft

3
Portal

10
45























Components
x5
x6
x3
x3
x4
x2
x1
x1
x1


FINAL BOARD (version 2)
Traits
6
Bastion

5
Scholar

2
Arcana

2
Witchcraft

3
Portal

11
42






















Components
x6
x5
x1
x3
x2
x2
x2
x1


FINAL BOARD (version 3)
Traits
6
Scholar

1
Bat Queen

4
Preserver

2
Faerie

2
Bastion

2
Witchcraft

3
Portal

10
45






















Components
x5
x5
x2
x5
x1
x1
x3
x1
x1




ROLLING
The most important thing in playing Ryze is Tempo, i.e. the speed in slamming items and maintaining win streak and rush level 8. At level 8 we start rolling, the most important one to hit is of course Ryze, but as you can see on the FINAL BOARD, the final version requires a lot of units for 5 gold, including Milio/Xerath or Morgana, you would rather give another 4 Sholar, e.g. Ahri, as for Morgana, you can replace her with Tahm Kench and put Xerath at level 9. If you only make Taric and Ryze to level two and you have a stabilized table, you want to enter level 9 to add units in the final version.
All Comps here:
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AUGMENTS FOR THIS COMPOSITION







ITEMS RYZE












EARLY GAME
Traits
3
Bastion

2
Arcana

2
Witchcraft

2
Scholar

5
8





MID GAME
Traits
1
Bat Queen

3
Preserver

4
Scholar

2
Arcana

2
Bastion

2
Witchcraft

3
Portal

8
26








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