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FINAL BOARD (version 1)
1Bat Queen
4Preserver
4Scholar
2Faerie
2Bastion
2Witchcraft
2Chrono
3Portal
Rakan
Taric
Morgana
Camille
Diana
Zoe
Bard
Ryze
Milio
Zilean
FINAL BOARD (version 2)
4Arcana
1Best Friends
1Ascendant
3Vanguard
2Bastion
2Scholar
3Portal
Galio
Rumble
Diana
Tahm Kench
Hecarim
Ryze
Norra & Yuumi
Xerath
Ahri
ROLLING
The most important thing in playing Ryze is Tempo, i.e. the speed in slamming items and maintaining win streak and rush level 8. At level 8 we start rolling, the most important one to hit is of course Ryze, but as you can see on the FINAL BOARD, the final version requires a lot of units for 5 gold, including Milio/Xerath or Morgana, you would rather give another 4 Sholar, e.g. Ahri, as for Morgana, you can replace her with Tahm Kench and put Xerath at level 9. If you only make Taric and Ryze to level two and you have a stabilized table, you want to enter level 9 to add units in the final version.
All Comps here:
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AUGMENTS FOR THIS COMPOSITION
Invested+
Slammin'+
Slammin'
Patient Study
Magic Wand
Higher Education
ReinFOURcement
ITEMS RYZE
Morellonomicon
Rabadon's Deathcap
Jeweled Gauntlet
Hextech Gunblade
Guinsoo's Rageblade
Archangel's Staff
Statikk Shiv
Adaptive Helm
Spear of Shojin
EARLY GAME
3Bastion
2Arcana
2Witchcraft
2Scholar
Poppy
Lillia
Hecarim
Ahri
Zoe
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MID GAME
1Bat Queen
3Preserver
4Scholar
2Arcana
2Bastion
2Witchcraft
3Portal
Hecarim
Rakan
Morgana
Taric
Zoe
Ryze
Bard
Ahri