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FINAL BOARD (version 1)
Traits
6Scholar
1Bat Queen
4Bastion
2Preserver
2Arcana
2Witchcraft
3Portal
Components
x5
x6
x3
x3
x4
x2
x1
x1
x1
FINAL BOARD (version 2)
Traits
6Bastion
5Scholar
2Arcana
2Witchcraft
3Portal
Components
x6
x5
x1
x3
x2
x2
x2
x1
FINAL BOARD (version 3)
Traits
6Scholar
1Bat Queen
4Preserver
2Faerie
2Bastion
2Witchcraft
3Portal
Components
x5
x5
x2
x5
x1
x1
x3
x1
x1
ROLLING
The most important thing in playing Ryze is Tempo, i.e. the speed in slamming items and maintaining win streak and rush level 8. At level 8 we start rolling, the most important one to hit is of course Ryze, but as you can see on the FINAL BOARD, the final version requires a lot of units for 5 gold, including Milio/Xerath or Morgana, you would rather give another 4 Sholar, e.g. Ahri, as for Morgana, you can replace her with Tahm Kench and put Xerath at level 9. If you only make Taric and Ryze to level two and you have a stabilized table, you want to enter level 9 to add units in the final version.
All Comps here:
AUGMENTS FOR THIS COMPOSITION
Invested+
Slammin'+
Slammin'
Patient Study
Magic Wand
Higher Education
ReinFOURcement
ITEMS RYZE
Morellonomicon
Rabadon's Deathcap
Jeweled Gauntlet
Hextech Gunblade
Guinsoo's Rageblade
Archangel's Staff
Statikk Shiv
Adaptive Helm
Spear of Shojin
Red Buff
Nashor's Tooth
Giant Slayer
EARLY GAME
Traits
3Bastion
2Arcana
2Witchcraft
2Scholar
MID GAME
Traits
1Bat Queen
3Preserver
4Scholar
2Arcana
2Bastion
2Witchcraft
3Portal