EN

[S12] Veigar + Vex ☆☆☆ [beginners]

Advertisement
Advertisement

Intro and disclaimer

Attention, this is a beginners guide, if you are an experienced player, please chose any other creator

For terms definition go to the glossary at the bottom.

This is a mid game comp that will allow you to win many games if you have good augments and you can hit the key characters without rolling too much. Though the composition and item modules will be in your local language, I will use the names in English in the text blocks.

  • When to play? If you have AP items, or you are the only one playing this.

  • Game plan You must focus on economy and level up to level 7, then roll for Veigar ☆☆☆ and Vex ☆☆☆. Use Blitzcrank as placeholder for vex

  • Late game Add arcana, and replace secondary mages with better ones. Leftover tank items go in Tahm Kench, leftover AP items go in Xerath.

Key characters and items

Veigar
Spear of Shojin
Blue Buff
Nashor's Tooth
Veigar
Vex
Dragon's Claw
Ionic Spark
Bramble Vest
Vex

Good augments

Prismatic Ticket
Prismatic Ticket
Silver Ticket
Silver Ticket
Team Building
Team Building
Component Buffet
Component Buffet
Item Collector II
Item Collector II
Advertisement

L4

Traits
3
Mage
Mage
2
Vanguard
Vanguard
Blitzcrank
Ionic Spark
Galio
Seraphine
Soraka
Spear of Shojin

L7

Traits
5
Mage
Mage
2
Arcana
Arcana
2
Vanguard
Vanguard
Vex
Ionic Spark
Dragon's Claw
Bramble Vest
Galio
Hecarim
Tahm Kench
Veigar
Spear of Shojin
Blue Buff
Nashor's Tooth
Soraka
Nami
Morellonomicon

Keep rolling at lvl 7 over 50 gold to get Veigar and Vex ☆☆☆, as this is the win condition. Place Veigar always behind Vex. Morellonomicon is best at Nami.

Add utility as you level up.

Advertisement

L9

Traits
1
Best Friends
Best Friends
1
Ascendant
Ascendant
3
Arcana
Arcana
5
Mage
Mage
2
Bastion
Bastion
2
Vanguard
Vanguard
3
Portal
Portal
Hecarim
Vex
Ionic Spark
Dragon's Claw
Bramble Vest
Galio
Tahm Kench
Thief's Gloves
Taric
Veigar
Spear of Shojin
Blue Buff
Nashor's Tooth
Norra & Yuumi
Xerath
Thief's Gloves
Nami
Morellonomicon

Glossary

First the common words then the specifics for this guide

  • Economy: It’s about keeping 50 gold or more. For each 10 gold, you keep each round, you get +1 gold on the next one, until 50. There are augments to generate more, but in general even if you have 65 gold, you will receive +5 gold next round.
  • Roll: Press D like crazy.
  • AP: Ability power, related with abilities. Items that provide AP are primary combinations with the Rod.
  • AD: Attack damage, related with basic attacks. Items that provide AD are primary combinations with the Sword.
  • AS: Attack speed, also related with basic attacks. Items that provide AS are primary combinations with the bow.
  • HP: Health points of your mini-legend. When it reaches 0 you lose the game.
Tacter games
Welcome to Tacter, !
  • Exclusive Guides

    Get access to tailored guides for your favorite games.

  • Personalized Content

    Receive recommendations based on your favorite games.

  • Follow your favorite Content Creators

    Get notified whenever the best players and content creators releases new guides and posts.

  • Become a Creator and make money

    Become a Creator and make money