Comments0
Traits
1
Mixmaster

5
Spellweaver

5
K/DA

3
Superfan

2
Guardian

2
True Damage

2
Sentinel

8
61















8
61
Components
x3
x3
x2
x1
x1
x1
x1







Seraphine usually goes uncontested, and we are going to take advantage of that, with K/DA and Spellweavers we will stack a ton of AP, making this comp not fall behind in damage in the late game making it a well-rounded board with an early game power spike and good late.
EARLY GAME
Traits
3
K/DA

2
Guardian

4
11







4
11
Components
x2
x1
x1



We want to level up to 4 early so we can get out Headliner as fast as possible and use Taric until we get an Ekko.
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MID GAME
Traits
4
K/DA

3
Superfan

3
Spellweaver

2
Sentinel

2
True Damage

2
Guardian

6
16










6
16
Components
x3
x1
x1
x1




At level 6 the slowroll starts, we want to get the Seraphine and buy all the Ekko`s we found in shop but remember to always roll above 50 gold, after you get your Seraphine to 3* you can go to level 8 and complete your comp, use Lulu as a Sona replacement if you don't get any.
GOOD AUGMENTS








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