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[Set 12 Patch 14.19] Arcana Jack of all trades

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Introduction

We'll see here a very very strong composition, that can top quite high, but that has its drawbacks. Let's see about it in more detail.

Late-game comp (lvl 9)

Traits
4
Arcana
Arcana
1
Bat Queen
Bat Queen
1
Ascendant
Ascendant
2
Pyro
Pyro
2
Preserver
Preserver
2
Sugarcraft
Sugarcraft
2
Vanguard
Vanguard
2
Blaster
Blaster
2
Bastion
Bastion
2
Scholar
Scholar
9
63
Rumble
Tahm Kench
Steadfast Heart
Warmog's Armor
Shen
Hecarim
Morgana
Bard
Varus
Infinity Edge
Last Whisper
Spear of Shojin
Xerath
Rabadon's Deathcap
Spear of Shojin
Giant Slayer
Ahri
Components
Chain Vestx1
Sparring Glovesx3
Giant's Beltx2
B.F. Swordx4
Recurve Bowx2
Tear of the Goddessx2
Needlessly Large Rodx2

This comp gets at its strongest at lvl 9, but you'll want to stabilize at lvl 8. Depending on what you get first, either put Xerath or Morgana. The sooner will give your team more HP, while the latter is able to give you champions if she manages to kill units with her spell, thus either giving you units you could use, or bonus gold to roll for more upgrades or get back to 50g and push to lvl 9.

Major advantages and drawbacks

On the one hand, this line-up activates 8 non-unique traits, thus granting your team 600 HP with Tahm Kench's Arcana bonus, 1 000 if you manage to get an Arcana Emblem. This makes your whole team really bulky, and Preserver will heal your team by 3% of their max Health every 3 seconds.

On the other hand, it's a very expensive comp, meaning you'll need a solid economy to pull it off. Also, both the comp and its units are quite popular, so it's very likely that you'll be contested. Be sure to scout at several moments of the game to see who might contest you.

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Good econ augments to pick when playing this comp

Clear Mind
Clear Mind
Cluttered Mind
Cluttered Mind
Double Down
Double Down
Epoch
Epoch
Hedge Fund
Hedge Fund
Invested+
Invested+
New Recruit
New Recruit
Patient Study
Patient Study
Placebo
Placebo
Placebo
Placebo
Rolling For Days I
Rolling For Days I
Young and Wild and Free
Young and Wild and Free
All That Shimmers
All That Shimmers
Level Up!
Level Up!
Pandora's Bench
Pandora's Bench

Almost all these augments give you gold to allow you to reach lvl 8 and 9 as fast as possible, but it's better if you only take one of them, as too many economy augments will make you weaker than players who will have augments boosting their board.

Augments like AFK, Risky Moves or Spoils of War are to be considered if you have a very strong board early on to be able to play on a winning streak. Otherwise, you'll want to play on a losing streak to have priority on carrousels.

Good board and items augments for this comp

Giant and Mighty
Giant and Mighty
I'm The Carry Now
I'm The Carry Now
New Recruit
New Recruit
Lucky Gloves+
Lucky Gloves+
Tiny, but Deadly
Tiny, but Deadly
Support Golem II
Support Golem II
Martyr
Martyr
Big Grab Bag
Big Grab Bag
Row Rejuvenation I
Row Rejuvenation I
Row Rejuvenation II
Row Rejuvenation II
Stand United II
Stand United II
Transfiguration
Transfiguration

These augments will give nice power-ups to your team, either by giving them stat boosts or items. You might also consider Pandora's Items if you were given too many components of the same category.

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SuperFishman
SuperFishman
Updated 6mo ago

[Set 12 Patch 14.19] Arcana Jack of all trades

Rumble
Ahri
Shen
Hecarim
Bard
Tahm Kench
Steadfast Heart
Warmog's Armor
Varus
Infinity Edge
Last Whisper
Spear of Shojin
Morgana
+ 2
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