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FINAL BOARD
Traits
4Warden
4Arcanist
3Porcelain
3Storyweaver
2Trickshot
Components
x2
x5
x2
x3
x3
x1
x2
x1
x1
ROLLING
THE MOST IMPORTANT THING IS TO PLAY TEEMO CARRY YOU MUST HAVE THE BLIGHTING JEWEL ARTIFACT ON IT, OTHERWISE IT IS 5 TIMES WEAKER!
We try not to enter the level at the beginning of the game and play on the lost streak and collect as much economy as possible or play the strongest table and do lvl 4 and pre-level 5 depending on the old game and slam items
At level 6, we slow roll Teemo 3, which is the most important thing, and if we have a lot of Lux and no one takes her, we play her as a second carry (if we don't hit her and we can't stay at this level any longer because we have to catch up with the lobby, IT IS NOT REQUIRED)
At the end, all we really need to do is add level 9, add Lissandra and activate the 4th warden.
All Comps here:
AUGMENTS FOR THIS COMPOSITION
Magic Wand
Warden Crest
Warden Crown
Big Grab Bag
Capricious Forge
Cybernetic Uplink II
Divine Rolls
Crown Guarded
Harmacist II
Heroic Grab Bag
Healing Orbs II
Learning to Spell
Long Distance Pals
Martyr
Shock Treatment
Stars are Born
Spirit Guardians
Two Healthy
ITEMS TEEMO
Blue Buff
Morellonomicon
Rabadon's Deathcap
Jeweled Gauntlet
Hextech Gunblade
Archangel's Staff
Nashor's Tooth
ITEMS LUX
Jeweled Gauntlet
Rabadon's Deathcap
Hextech Gunblade
Archangel's Staff
Nashor's Tooth
Spear of Shojin
Adaptive Helm
EARLY GAME
Traits
3Storyweaver
2Warden
2Porcelain
2Trickshot
MID GAME
Traits
4Warden
3Arcanist
3Storyweaver
2Porcelain
2Trickshot