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Teamfight Tactics patch 14.2 notes (2025)

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The first major patch of Set 14: Cyber City is here, and it's a big one. While the theme of hackers and chaos fits the aesthetic, the gameplay has definitely needed some fine-tuning—and Patch 14.2 aims to do just that.

From my perspective, this is the first real attempt at stabilizing a meta that’s been overloaded with resources thanks to the Hack mechanic. While the opening weeks have been a blast, it’s become clear that low-cost reroll comps have been falling behind due to the sheer power and tempo enabled by overpowered 4- and 5-cost boards. This patch brings much-needed number tweaks to narrow that gap.

That said, we’re not getting any massive reworks yet—that’s being saved for Patch 14.3. Instead, Riot is easing into changes carefully this time, which is honestly the right move. We want balance, not another round of chaos.

Also worth noting are some changes to the Augments and Double Up gift armories, giving more flexibility and utility to players in both solo and duo modes.

So, if you’ve been waiting for a patch that reins in the madness without flipping the entire game upside down, 14.2 is a solid step in the right direction.

Time to gear up, dive back in, and hack your way to the top—minus the bugs (hopefully).

Patch Highlights

SYSTEMS

HACKS

✅ Gold Hack Bribes: 3/4/6 ⇒ 2/3/5

✅ Prismatic Hack Bribes: 4/6/8 ⇒ 2/3/5

✅ Hack Orb with "Lots of Orbs" Value: 10/16/25 ⇒ 6/12/18

✅ Trait Category Hacks will no longer appear on the Wandering Trainers Encounter

✅ Hacked Orbs containing Health Pickups will now automatically move to the player if left untouched on the board for two rounds

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LARGE CHANGES

TRAITS

✅ Boombots (6) Missile Damage: 225x2 ⇒ 275x2

✅ Exotech Cybercoil Armor/MR: 50 ⇒ 55

✅ Exotech Cybercoil Mark Duration: 5 ⇒ 8 sec

✅ Exotech Cybercoil Heal Percent: 10% ⇒ 12%

✅ Exotech Flux Capacitor Base AS: 25% ⇒ 20%

✅ Exotech Holobow Base AS: 15% ⇒ 25%

✅ Exotech Holobow Base AP: 20% ⇒ 25%

✅ Exotech Holobow Crit gained after cast: 40% ⇒ 60%

✅ Exotech Hyperfangs Stored Damage Percent: 25% ⇒ 30%

✅ Exotech Hyperfangs Base AP: 20% ⇒ 30%

✅ Pulse Stabilizer Base AD: 35% ⇒ 30%

✅ Pulse Stabilizer Base Crit: 35% ⇒ 30%

✅ Golden Ox Base Damage Amp: 13/20/25% ⇒ 12/24/30%

✅ Golden Ox Gold Chance: 20/50/75% ⇒ 20/60/100%

✅ Nitro HP Per Scrap: 14 ⇒ 11

✅ Nitro Scrap Per Star Level: 2/3/4/7 ⇒ 2/3/6/12

✅ Nitro Ability Heal: 150 ⇒ 130

✅ Nitro Grenades Damage: 130/145/160/175 ⇒ 100/120/140/160

✅ Nitro Laser Damage: 420/465/520/575 ⇒ 425/450/475/500

1-COST UNITS

✅ Poppy Ability AP Damage: 60/90/135 ⇒ 100/150/225

✅ Shaco Ability AD%: 275% ⇒ 300%

2-COST UNITS

✅Naafiri AS: 0.8 ⇒ 0.85

✅Naafiri Primary Ability AD%: 265% ⇒ 275%

✅Naafiri Packmate AD%: 65/65/70% ⇒ 75%

✅Naafiri Alphas AD%: 165/165/175% ⇒ 175%

✅Twisted Fate Base Ability Damage: 150/225/340 ⇒ 200/300/450

✅Twisted Fate Hat Ability Damage: 260/390/610 ⇒ 250/375/565

3-COST UNITS

✅Jarvan IV AD 50 ⇒ 60

✅Jarvan IV Base Ability Shield: 270/300/350 ⇒ 300/350/400

✅Jarvan IV Ability AD%: 200% ⇒ 350%

✅Gragas Mana: 30/90 ⇒ 20/80

✅Rengar Ability First Stab AD%: 240% ⇒ 225%

✅Rengar Ability Heal: 160/180/210 ⇒ 140/145/150

4-COST UNITS

✅Annie Base Ability Damage: 210/315/1200 ⇒ 230/345/1200

✅Annie Mini Fireball Damage: 30/45/240 ⇒ 40/60/300

✅Cho'Gath Health Gain AP Scaling: 160/200/500% ⇒ 50/80/500%

✅Cho'Gath Health Gain HP Scaling: 15/15/20% ⇒ 22/22/77%

✅Cho'Gath percent HP increases no longer contribute towards base HP scaling for

✅Cho'Gath's Ability

✅Miss Fortune Ability Waves: 8 ⇒ 9

✅Miss Fortune Syndicate Bonus Waves: 4 ⇒ 3

5-COST UNITS

✅ Samira AD: 60 ⇒ 65

SILVER AUGMENTS

✅ Adaptive Strikes (Jax) Base 3rd Strike Damage: 110/165/250 ⇒ 120/180/270

✅ Damage Gained per stack (Jax): 50/75/115 ⇒ 60/90/135

✅ Adaptive Strikes (Jax) Max Stacks: 5 ⇒ 7

✅ Button Mash (Poppy) Base Damage: 180/270/405 ⇒ 200/300/450

✅ Button Mash (Poppy) Cyberboss Splash Damage: 30% ⇒ 40%

✅ Wolf Unchained (Sylas) Base Ability Damage: 280/420/630 ⇒ 300/450/675

✅ Wolf Unchained (Sylas) Ability Damage HP%: 10% ⇒ 15%

✅ Wolf Unchained (Sylas) Recast Effectiveness: 60% ⇒ 50%

GOLD AUGMENTS

✅ Cyberdeck Max Items Generated: 3 ⇒ 2

✅ The Chug Bug (Gragas) Chance to Proc: 35/40/45% ⇒ 50%

✅ The Chug Bug (Gragas) Passive Damage: 100/150/240 ⇒ 130/195/300

✅ Transistor AS Gained: 25% ⇒ 50%

✅ Trial Run Golem HP per star level: 1.5% ⇒ 1%

✅ Trial Run Golem AD per star level: 4% ⇒ 2%

PRISMATIC AUGMENTS

✅ Chemtech Overdrive (Black Market) no longer appears on 2-1

✅ Chemtech Overdrive (Black Market) HP: 250 ⇒ 450

✅ Chemtech Overdrive (Black Market) Attack Speed: 30% ⇒ 35%

✅ Cruel Pact (Black Market) Heal per turn: 3 ⇒ 4

✅ Double Trouble (Black Market) Bonus Stats: 35 ⇒ 40

✅ Double Trouble (Black Market) Bugfix: Starring up the unit to 3-star while on the bench properly grants the 2-star copy of the unit

✅ Life Long Learning (Black Market) HP Gained each turn: 1.5% ⇒ 2%

✅ Scoped Weapons (Black Market) AS Gained: 18% ⇒ 25%

Circlet Changes:

✅ Bastion Circlet Champion: Galio ⇒ Sejuani

✅ Bastion Circlet also grants a Giant's Belt

✅ Bruiser Circlet also grants a Giant's Belt

✅ Dynamo Circlet Champion: Elise ⇒ Miss Fortune

✅ Dynamo Circlet also grants a BF Sword

✅ Dynamo Crown Champion: Jhin ⇒ Elise

✅ Executioner Circlet Champion: Rengar ⇒ Zed

✅ Executioner Circlet also grants a Sparring Gloves

✅ Marksmen Circlet Champion: Jinx ⇒ Aphelios

✅ Marksmen Circlet also grants a Recurve Bow

✅ Rapidfire Circlet Champion: Draven ⇒ Zeri

✅ Rapidfire Circlet also grants a BF Sword

✅ Slayer Circlet Champion: Jarvan IV ⇒ Zed

✅ Slayer Circlet also grants a Sparring Gloves

✅ Strategist Circlet also grants a Giant's Belt

✅ Techie Circlet Champion: Mordekaiser ⇒ Brand

✅ Techie Circlet also grants a Tear of the Goddess

✅ Vanguard Circlet Champion: Jarvan IV ⇒ Leona

✅ Vanguard Circlet also grants a Giant's Belt

ITEMS

✅ Trenchcoat Percent HP to Trigger: 66% ⇒ 60%

✅ Trenchcoat Clone HP: 25% ⇒ 33%

✅ Marksman Emblem Armor Shred per Damage: 1 ⇒ 2

SMALL CHANGES

TRAITS

  • Five Cypher Cashouts have been adjusted
  • Syndicate (7) Braum Defenses Gained: 100 ⇒ 80
  • Syndicate (7) Miss Fortune Piece Damage: 50% ⇒ 33%
  • Syndicate (7) Shaco Bonus Damage: 75% ⇒ 66%

CHAMPIONS

  • Three-star Zed now glides quickly to his next target when he's not in range of a target

MODES

DOUBLE UP

  • More options for Gift Armories were added.
  • Slightly reduced the amount of gold earned from PVE rounds

HYPER ROLL

  • Golden Ox Hyper Roll increase per proc: 0 ⇒ 2
  • Shaco (Hyper Roll) AD per kill: 1.5% ⇒ 2.5%
  • Zac (Hyper Roll) Blobs now grant double Health and AP in Hyper Roll
  • Cooking Pot (Hyper Roll) Health per Round: 40 ⇒ 70
  • Tactician's Kitchen (Hyper Roll) Tactician's Cape Delay: 6 ⇒ 4 combats
  • Reinforcing Skeleture (Hyper Roll) Health per Death: 40 ⇒ 70

MOBILE

You can now add friends with the tap of a button (a new button) while in lobby on Mobile!

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BUG FIXES

  • Gargantuan Resolve works on Ghost Armies.
  • Thinking too fast: Prismatic Ticket no longer grants rerolls from Think Fast rerolls.
  • Unstable Evolution no longer triggers on summons.
  • Survivor, Tomb Raider I/II, Last Stand, and Final Reserves are all exclusive from each other.
  • Warpath counts player damage dealt to ghost armies.
  • Formless blobs: Zac blobs have the proper icon.
  • Zac copy gains the HP from the Street Demon hexes.
  • Samira no longer cancels the armor reduction from other Samiras.
  • Share The Spotlight VFX are no longer hidden on certain arenas.
  • Senna's splash damage from her auto attacks correctly triggers Titan's Resolve.
  • Truly divine: Divinicorp champions copied by Viego's Soulkiller no longer activate their trait bonus.
  • All traits now work correctly on Hall of Mirrors clones.
  • Lunch Money should grant gold at proper intervals.
  • Memory Bank is banned after Stage 3.
  • Can't slay this spire: Support Spire's stun no longer ignores CC Immunity.
  • EVIL: Malicious Monetization doesn't count PvE rounds as one of its gold-generating rounds.
  • Malicious Monetization will properly grant gold if an enemy is killed by an ally that was summoned during combat.
  • UnStAblE: Fixed a bug with Unstable Evolution only giving 33 HP instead of 333 HP.
  • Hyper Roll: Fixed missing round in Stage 8.
  • Veigar’s ability will now correctly gain damage from critically striking.
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Updated 3d ago

Teamfight Tactics patch 14.2 notes (2025)

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