Intro and disclaimer
Attention, this is a beginners guide, if you are an experienced player, please chose any other creator
For terms definition go to the glossary at the bottom.
This is an easy comp that will allow you stay in the *top4 *often, it has very little required items, and can be rolled early. Teemo does DoT so it's essential to keep him alive by having a strong frontlane and positioning him properly. Though the composition and item modules will be in your local language, I will use the names in English in the text blocks.
- When to play? If you are the only one playing this comp. Check the others players board at level 6. If someone have Kobuko 3 already, and 3 or more Teemos (that's Teemo with two starts) try something else. You can be 2 playing this, and hit the necesary characters at 3 starts, however it will be more difficult, which will end in botom4
- Game plan You must focus on *economy *and level up to level 6, then *slowroll *for Teemo and Kobuko at 3 stars. For the items, the first priority is finishing Blue Buff and Morellonomicon, so look in the carousel for their components, 2 tears, 1 rod, 1 belt.
- Late game Finish with 6 bruisers, or even 8 if you get an emblem and reach lvl 9. You will have leftover items, use defensive items in Galio, AP items in Sylas and AD/*AS *items in Sivir.
Key characters and items
Good augments
L4
L6
L8
Glossary
First the common words then the specifics for this guide
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Top4: Finish between 1st and 4th. It’s considered a victory, and in ranked adds points.
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Botom4: Finish between 5th and 8th. It’s considered a defeat, and in ranked subtract points.
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Economy: It’s about keeping 50 gold or more. For each 10 gold, you keep each round, you get +1 gold on the next one, until 50. There are augments to generate more, but in general even if you have 65 gold, you will receive +5 gold next round.
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Slowroll: While keeping economy (50 gold or more), roll each round looking for one or more characters.
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AP: Ability power, related with abilities. Items that provide AP are primary combinations with the Rod.
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AD: Attack damage, related with basic attacks. Items that provide AD are primary combinations with the Sword.
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AS: Attack speed, also related with basic attacks. Items that provide AS are primary combinations with the bow. -DoT: Damage over time, it's not instant, but usually it's high amount, also if you have Morellonomicon, it keeps the debuff for longer. -Frontlane: First line, the characters that protect your damage dealers. Some damage dealers are also in frontlane