Introduction
The Augment Trait: What Could Have Been introduces a unique and dynamic synergy between Vander and Silco, creating an intriguing gameplay mechanic. This augment not only enhances their individual abilities but also encourages strategic planning to maximize its potential. With permanent scaling bonuses tied to their interactions, it opens up opportunities for creative team compositions and thrilling late-game power plays.
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Final Board Setup
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Augment [Trait: What Could Have Been] Bonus
Vander gains 30 permanent max Health each time Silco casts. Silco gains 6 permanent Ability Power each time Vander dies. Gain a 2-star Vander, a Silco, and a Spear of Shojin.
- This augment only appears in the 3-2 round.
Anomalies
Silco:
- Nothing Wasted: When an ally dies, gain 70% of their current Mana
- Kill Streak: Gain 20 Mana each kill.
- Fireball: For every 60 Mana spent, throw a 2-hex fireball that deals 6% max Health true damage and Burns for 5 seconds.
How to play
- Take the augment at 3-2 and stay level 6 and slow roll for Vander 3*. Level up and add in more Watchers and Dominators
Items:
- Silco: Shojin, Nashor’s, Jeweled Gauntlet
- Vander: Tank
Conclusion
The Trait: What Could Have Been augment stands out as a compelling choice for players who enjoy adaptive strategies and long-term scaling. By leveraging the synergy between Vander and Silco, it rewards careful positioning and timing with significant power boosts. This augment adds depth to your gameplay and ensures that every decision feels impactful on your path to victory.
Thanks for Reading! If you want to gain more in-depth knowledge about TFT, check out many helpful articles here!
Good luck to you! – Cheng